
Originally Posted by
zomben
Simply, it took just as much time, effort, and resources to put out a Stormbringer supplement as it did a Cthulhu one. And the Stormbringer books sold in significantly less quantities.
Somewhat off topic (if there is a topic), but I don't see why companies even bother with licensing properties. The temporary boost in sales doesn't seem worth the cost of:
- paying licensing fees,
- waiting for the license-holder to approve your work (witness Cubicle 7 and the BBC),
- dealing with "true fans" who will tear your work apart,
- risking any future profits if the license-holder decides to pull the license.
The only two motivations I can see are a) being REQUIRED to license someone else's work because yours is uncannily similar, and b) loving a work so much that you HAVE to play in their universe. A game set in the universe next door (i.e. a popular work with the serial numbers filed off) seems far safer and more secure. D&D and its imitators have elves, dwarves, and orcs but (after the hobbit and ent mistake) don't owe the Tolkien estate (or WotC) a dime.
Frank
"Don't get into a spaceship with a madman. Didn't anyone ever teach you that?" -- The Doctor, "Journey to the Center of the TARDIS"