OK progress has slowed somewhat due to Real Lifeô pressures, but I still thought Iíd share with you how far weíve got since Novemberís update.
Here be Dragons Cover
Jon Hodgson has come up with the goods here, with a cover that sums up nicely the Ray Harryhausen meets Weird Fantasy vibe of the setting.
Here Be Dragons cover, by Jon Hodgson
This has been my focus lately, since as a fantasy game OQ stands and falls on the quality of its magic rules.
- 40 new spells have been written up so far.
- Updated guidelines on how Divine Magic users regain their spells.
- Otherworld Questing guidelines. Not HeroQuesting from Glorantha, but some simple straight forward guidelines of how characters travel to the Halls of the Gods, how they adventure there and return!
- Generic cults. If you are familiar with RuneQuest 3, there was a listing of Generic Cults (Sky God, War God, Earth Goddess etc.) that you could use straight out of the box or as the basis of your own creations. This is what Iíve created here.
Mass Combat rules/guidelines
OpenQuest is a roleplaying game not a War Game, so first and foremost there will be some guidelines on how to put your player characters in the heart of any battle. If you do need some rules to resolve battles with a single dice roll, Dr Mitch (co-author of Here Be Dragons ) has come to the rescue here.
Very basic so far, but over the holidays Iíll be adding more content. Iím also lining up subscriber only content, so if you backed the pre-order youíll be getting a sneak peak of some upcoming OQ2 and OQ Powered releases in early Jan
Iím looking to be content complete by the very end of the holidays, with a very quick proof read shortly afterwards. Since Iíve already got the art and layout templates ready, Iím quite confident that Iíll have a pdf version with you by mid January 2013 of the core rule book.