Combat System Comparison: Runequest 6, Magic World, and the Basic Rule Book
I've never run a full Runequest 6 combat system, or even most of the optional rules of the Basic Rule Book. As such, I'm looking for a comparison of how some of the optional rules of the BRB and how RQ6 as a whole system runs in comparison to the base BRB combat and Magic World. Some key points I'm looking for:
Deadliness: I really like the fatality of combat in the Elric / BRB / MW system. When someone rolls a hit, I like seeing everyone at the table hold their breath. I like to run campaigns that try to avoid combat, using it only as a last resort, so the deadliness of combat helps me to remind the players to exhaust all their options before reaching for their swords, bows, and spells. How do the differences in mechanics affect the deadliness of combat? Does RQ6 and BRB optional rules add anything to this type of atmosphere? I'm not necessarily looking to increase the deadliness of combat per se, but possibly enhance and the tension in combat that the possibility of fatality creates or at least maintain the current tension.
Fluidity: The main thing keeping me from running RQ6 as a complete system is that although the additional rules for combat seem to add some flavor, they also seem to bog the system down, especially the special effects section. Does familiarity with the system help keep the system smooth? How do all the systems run at the table compared to one another? Are there any rules (optional ones in the BRB or RQ6) that specifically hamper fluidity? 33 RQ6 pages compared to 24 BRB pages seems like a lot of heft to add on.
Flavor: BRB combat has a tendency to get a bit bland if you don't use magic and powers to spice it up. While I generally run magic heavy campaigns, I've run into a few players in my current group who tend to favor RQ6 folk magic like effects over more flashy and impactful forms of magic and tend to favor martial combat. I've been forced to plug them into more interesting combat situations than allowing them to use their characters to create the interesting combat situations. Do the extra rules in RQ6 and the optional rules in BRB help spice up combat or does it just add more bland options to combat?