Craft is defined as the ability "to fashion and create various items". Why then was Torturer included as an example Craft. It seems more like a Lore (which "defines an area of knowledge for the character") to me. In my game I'm treating it as such. Probably has no effect and is covered by "Rule 0". Just sharing.
To me, a Craft is in the doing and a Lore is in the knowing.
Torturing is in the doing, so it should be a Craft, in my opinion.
It is the difference between knowing that slowly pulling someone's arms out of their sockets causes excruciating pain and being able to do it without killing the person and allowing a confession to be obtained.
Your torture may vary, of course.
Good points. I'm going to discuss this with someone who has portrayed a torturer online (on a MUSH) and get her (vaguely) expert opinion on the matter before locking in the decision.
I spent a lot of time with torture in the last Merrie England - The Spanish Inquisition is very good for that kind of thing.
Final decision... not a Craft (that is for making things after all) but also not a Lore. Like Art it should be different as it is an active skill (though closely related to Healing)
In Melnibone they'd view it as an Art, but in Pang Tang it's be a Craft. The difference is between a craftsman and an artist, in that the methods can be very very similar but the desired outcome differs.
Someone who studied it but didn't do it would have it as a Lore.
I'd allow anyone with either skill (Craft/Art/Lore) to use it as the other with a simple increase in difficulty of one step.
In RQ6 or other games that use augments then they might augment each other, and also a medical/healing skill might be a suitable augment.
Does Legend use augments? I've never read it, one of the few d100 games I have never read.
Yes, Legend uses skill augmentation. And while I know that some groups might think of it as an art or as a craft, the skill rules are not written by the characters but by us in the real world and so should reflect "reality" (at least as I as a GM see it) but these are good ideas.
Originally Posted by tzunder
Chasing reality in a fantasy roleplaying game might be a deeply self deluding task.
As a Games Master, I wouldn't allow Torturer to be either a Lore, Craft or Art. And even as a Craft, it would not be made available to player characters. Too many ethical issues, and there'd always be the one player who gets bored and stupid, and wants to try it out on random NPCs and the other player characters, like the player of a thief character who suddenly says "I backstab the team leader!" out of the blue when he thinks the focus of attention's shifted away from him for a moment.
I'd only allow it to be involved in a game where I thought the players were mature enough to know not to do that, true. The discussion came up because it was listed in the RAW under the description of the Craft Advanced skill.