Correct. The value of the roll determining the contribution to the 100% goal.
Thanks, Loz. So if I understand this, you need to roll under the relevant Skill until you exceed 100%, and each roll equals a set amount of time (seconds, minutes, combat rounds, whatever appropriate). Yes?
Yes - most inanimate objects have HP and AP, with HP being determined by size and density of the item, and AP by its material nature. However, depending on the situation and how you like to play the game, these values can be easily ignored in favour of a simpler system that places the emphasis on the story and unfolding drama.
In BRP, the standard rubric for inanimate objects is, generally speaking, SIZ = HP, w/ AP determined by the materials from which the object is made. Does this work as a general rule of thumb, on-the-fly rule for RQ6?