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Clockwork, Alchemy and Adventure
This month sees the release of The Alchemist’s Wife, the first volume of the epic Kingdom & Commonwealth Campaign, a six-part series of 96-page adventures which will take adventurers the length and breadth of England and way beyond. Rooted in the complex revolutionary politics and religion of seventeenth century England, but adding a wild mixture of eccentric characters, weird inventions, evil witches, sinister villains, ghostly apparitions and hungry ghouls, the campaign starts from small beginnings with the disappearance of an alchemist’s wife, and ends with events that could change the history of Britain and the world itself.
October will see the release of Thou Shalt Not Suffer, in which the adventurers visit Cornwall to try to prevent the secret machinations of the monstrous Witch Queen and her minions. This supplement contains new Witchcraft rules and Professions for players and GMs. In December comes No Man’s Land, in which the adventurers visit the Debatable Lands around Birmingham and get involved in mechanical and magickal trench warfare in a post-apocalyptic wasteland.
2011 will see the release of: Quintessence, in which the adventurers voyage beyond the shores of Earth in search of a new element that could change the balance of power in the civil war; Hobbes: Leviathan, in which the adventurers find themselves in Paris, where their nemesis is plotting with Cardinal Mazarin for the downfall of England; and the series will culminate in the grand finale, London Calling, as England’s capital faces total annihilation, and the adventurers must somehow forge a peace between the warring sides to face a common foe.
Long Live the Mainspring!
Peter Cakebread
Peter Cakebread
Cakebread&Walton
Purveyors of Fine Imaginings
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It does look like a mighty fine setting. And the best part: A linked campaign on the way with six 96 page scenario books!!? If this was BRP, it would be in my hand allready. As it's not, I'll wait for some reviews of the scenarios before I jump on the wagon. Very tempted allready though...
SGL.
Ef plest master, this mighty fine grub!

116/420. High Priest.
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Hi folks,
Just to let you know there is a Clockwork and Chivalry article in this months Sign's and Portents. The piece is all about running sieges in the Clockwork & Chivalry game – complete with details of historical sieges, the use of magick and clockwork in siege warfare, adventure seeds, new equipment and a random siege events table!
The free magazine can be downloaded from here - http://www.mongoosepublishing.com/ho...46&qsSeries=13
Also Roleplayers Chronicle have written an extensive review of the Clockwork & Chivalry Core Worldbook,
which is available here - http://roleplayerschronicle.com/?p=785
Long Live the Mainspring!
Peter Cakebread
Cakebread & Walton
Purveyors of Fine Imaginings
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...and please feel free to make any suggestions re: things you would like covered in future articles, etc. Also, as ever, I will try (although I can't promise) to answer any setting queries you might have, so fire away.
Long Live the Mainspring!
Peter Cakebread
Cakebread & Walton
Purveyors of Fine Imaginings
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I bought the rulebook and the first adventure just a few days ago, and been skiming the pdfs now. What I would really appreciate is some pointers as to how to use the sourcebook with BRP rules, ie. what needs to be tweaked from the RQ rules. They're similar but not the same. Looking at the character creation, at least the connections bit and the bit about fighting styles seem unfamiliar from BRP point of view.
Some kind of RQII -> BRP conversion kit would be great...
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