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Thread: Clockwork & Chivalry

  1. #21
    doomedpc is offline Senior Member
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    Quote Originally Posted by Verderer View Post
    I bought the rulebook and the first adventure just a few days ago, and been skiming the pdfs now. What I would really appreciate is some pointers as to how to use the sourcebook with BRP rules, ie. what needs to be tweaked from the RQ rules. They're similar but not the same. Looking at the character creation, at least the connections bit and the bit about fighting styles seem unfamiliar from BRP point of view.

    Some kind of RQII -> BRP conversion kit would be great...
    The connections rule is about creating a bond between the adventuring party - Adventurers get a +10 skill bonus during character creation for coming up with a connection with each other. So it might be as simple as a bonus to a fighting ability for two Adventurers from the same family who sparred together as children. Or it might be more subtle - perhaps a wealthy Lord, away from home, was found injured after a riding accident by a lowly Cottager. The Cottager Adventurer might be given a bonus on a healing related skill (having successfully nursed the Lord back to full health), or maybe the Cottager becomes a friend of the Lord and has an increase in their Influence to reflect this. The noble might have picked up some of the Cottagers skills while recovering too (perhaps learning how the Cottager farms her land or learning a little Survival from her). The idea is that, as well as getting a bit of a skill boost, Adventurers from different Professions, Factions and Social Classes have individual reasons to get on and adventure together. In our own games we encourage all of the party to have one connection to each other member of the group, which means even if their characters get annoyed with each other over politics and religion they don't tend to actually attempt to murder each other. Often.

    Fighting Styles just means the skill applies to the style rather than the individual weapon.

    I am not aware of a conversion kit. Obviously our present license is with MRQII so that is what we are writing to, but the basic mechanics are pretty much the same as BRP.

    I really hope you enjoy the rulebook and adventure - we really did have a blast putting them together. Presently we are working on the fourth C&C release, No Man's Land (we have one frenetic schedule for the next year or so) - wonderfully grim stuff, I hope.

    Peter Cakebread
    Peter Cakebread
    Cakebread&Walton
    Purveyors of Fine Imaginings

  2. #22
    doomedpc is offline Senior Member
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    Our fourth adventure in the Kingdom & Commonwealth campaign, Quintessence, won’t be out until next year, but we can’t resist showing you this splendid artwork our cover artist Gary Buckland has done for us

    http://www.clockworkandchivalry.co.u...fore-ventured/

    Long Live the Mainspring!
    Peter Cakebread
    Cakebread&Walton
    Purveyors of Fine Imaginings

  3. #23
    Verderer is offline Member
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    Quote Originally Posted by doomedpc View Post
    The connections rule is about creating a bond between the adventuring party - Adventurers get a +10 skill bonus during character creation for coming up with a connection with each other. So it might be as simple as a bonus to a fighting ability for two Adventurers from the same family who sparred together as children. Or it might be more subtle - perhaps a wealthy Lord, away from home, was found injured after a riding accident by a lowly Cottager. The Cottager Adventurer might be given a bonus on a healing related skill (having successfully nursed the Lord back to full health), or maybe the Cottager becomes a friend of the Lord and has an increase in their Influence to reflect this. The noble might have picked up some of the Cottagers skills while recovering too (perhaps learning how the Cottager farms her land or learning a little Survival from her). The idea is that, as well as getting a bit of a skill boost, Adventurers from different Professions, Factions and Social Classes have individual reasons to get on and adventure together. In our own games we encourage all of the party to have one connection to each other member of the group, which means even if their characters get annoyed with each other over politics and religion they don't tend to actually attempt to murder each other. Often.

    Fighting Styles just means the skill applies to the style rather than the individual weapon.

    I am not aware of a conversion kit. Obviously our present license is with MRQII so that is what we are writing to, but the basic mechanics are pretty much the same as BRP.

    I really hope you enjoy the rulebook and adventure - we really did have a blast putting them together. Presently we are working on the fourth C&C release, No Man's Land (we have one frenetic schedule for the next year or so) - wonderfully grim stuff, I hope.

    Peter Cakebread
    Ok, thanks Peter. It seems this bears further study, so I ordered the RQII rulebook just now. I don't know either system so well that I can confidently go about converting stuff for BRP. I might even end up using the RQII, if I feel too lazy to convert the system. That would save time and bother, and allow me to concentrate on GMing proper. I have been discussing the same subject on Strike to Stun forum with Ken, by the way.

    Are you planning to set upa forum of your own for C&C?

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    doomedpc is offline Senior Member
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    Cool

    I don't know about our own forum. I guess if people want one then we should do. Currently I tend to post in quite a few places (Mongoose, because it's MRQII; C7 because they publish us; etc) and it would certainly make life easier to have a one-stop forum for all things C&C. We do have a Cakebread and Walton Facebook account, but a lot of people dislike fb so I am not sure that would suffice. I will discuss with Ken and keep you posted.
    Peter Cakebread
    Cakebread&Walton
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    Hi Peter!

    Read through the scenario in S&P #83 and was wondering if that scenario with its premade character could work as a start for the Kingdom & Commonwealth campaign or if they were to high-powered? If it's not a good start, do you have some pregged characters for the campaign starting in the world book?

    Also, do you have some introduction for the players to read through? A document of maximum 10 pages to get them straight into the setting?

    SGL.
    Last edited by Trifletraxor; October 10th, 2010 at 10:19.
    Ef plest master, this mighty fine grub!
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    doomedpc is offline Senior Member
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    Read through the scenario in S&P #83 and was wondering if that scenario with its premade character could work as a start for the Kingdom & Commonwealth campaign or if they were to high-powered?
    You could use those pregens - although you might want to add some additional background connections and amend the flavour text accordingly. They are not too high powered - but the S&P adventure was designed for a convention, so it is fairly lethal. Alternatively, you could just start with the adventure in the corebook, or at the beginning of The Alchemist's Wife. It's a long campaign, so there is plenty of opportunity for Adventurers started from scratch to develop.
    If it's not a good start, do you have some pregged characters for the campaign starting in the world book?
    No, my apologies - we were originally intending to add some in, but we ran out of room so we didn't provide any. I wonder, would it be something people would like to see? If so we could either make available on our website or in a future S&P - which would you prefer? It won't be very soon though (possibly not in time for your campaign, as we have multiple deadlines looming...). Maybe we could publish some of the Adventurers from one of our playtest groups?
    If you do decide to get your players to create their own Adventurers, it is wise to check out the "Adventuring Groups in Clockwork and Chivalry" section on p.55-56 of the core rulebook.


    Also, do you have some introduction for the players to read through? A document of maximum 10 pages to get them straight into the setting?
    I would get them to read the Introduction - p.4-6 of the core rulebook (and maybe the fictional account of the battle of Naseby that follows). Also get them to browse the appropriate Profession and Faction description that applies to their Adventurer. If you are playing with players who are not that into history, I would emphasise that it's set at the time of the Three Musketeers - there are still some nobles who ride to battle in their full plate armour, but the rank and file are usually poorly armoured, fighting in massed formations armed with pikes or muskets. Think a roughly warhammery tech level.

    I hope that helps - and I hope you have fun running the Kingdom and Commonwealth Campaign

    Long Live the Mainspring!
    Last edited by doomedpc; October 10th, 2010 at 15:26.
    Peter Cakebread
    Cakebread&Walton
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  7. #27
    Trifletraxor's Avatar
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    Quote Originally Posted by doomedpc View Post
    No, my apologies - we were originally intending to add some in, but we ran out of room so we didn't provide any. I wonder, would it be something people would like to see? If so we could either make available on our website or in a future S&P - which would you prefer? It won't be very soon though (possibly not in time for your campaign, as we have multiple deadlines looming...). Maybe we could publish some of the Adventurers from one of our playtest groups?
    Yes, some characters made for the start of the campaign available from your website would be very nice. My C&C campaign won't be starting this year, as I don't have any of the C&C supplements yet and lots of other stuff to play first, but with the quality shown in S&P and your focus on scenarios and campaigns, I'm very likely to purchase C&C and its full campaign later.
    The more detailed the characters and their background history the better. I often find my players have some problems starting play in a new setting with new characters, as the characters are somewhat blank slates without developed personalities and they don't like to change settings. But detailed pregged characters made for a new campaign can fix that in a heartbeat and throw them directly into play.
    Ef plest master, this mighty fine grub!
    116/420. High Priest.

  8. #28
    doomedpc is offline Senior Member
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    Cool

    No promises, but time allowing we will think about publishing some pre-gens - character sheet and a page of flavour info for each
    Peter Cakebread
    Cakebread&Walton
    Purveyors of Fine Imaginings

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    wbcreighton is offline Senior Member
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    Damn Amazon.ca, I keep getting notices from them saying they haven't secured copies of the game ( and adventures) for my pre-orders yet.

    Do you think you could get some copies put on the next steamliner headed for the new world ?

  10. #30
    doomedpc is offline Senior Member
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    What is this steam that you speak of - some devilish trickery or tricky devilishness? The only Righteous steam is that which rises from the furnaces as Godly cogs are struck!!!
    You're not an Alchemist are you?

    Amazon.ca heretics - blast their eyes - have you tried contacting the good folks at Cubicle 7? Seriously, if it's pre-orders then it's not good enough - the first book has been out for a while now and The Alchemist's Wife hit stores at the start of September. Thou Shalt Not Suffer has been printed (our advance copies arrived at C7 offices today), so while it will still be a while till it gets to shops, it shouldn't be too long until pre-orders go out.

    If the problem persists let me know and I will try and find out more
    Last edited by doomedpc; October 11th, 2010 at 19:35.
    Peter Cakebread
    Cakebread&Walton
    Purveyors of Fine Imaginings

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