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Thread: The Design Mechanism and the Future of RuneQuest

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    Its definitely RuneQuest 6th Edition, which, as the sixth published edition of the game, its quite entitled to be. RQ6 seems to be favoured shorthand, although RQVI will no doubt appear as may 'DMRQ' - which I hope won't happen, because, well, I don't like it.

    Combat Actions will be staying. That said, how one comes by them is fully open to review by me and Pete, and there's lots of little things like this that we're reviewing right now.

    Loz
    The Design Mechanism: Publishers of RuneQuest 6th Edition
    www.thedesignmechanism.com

  2. #32
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    Quote Originally Posted by lawrence.whitaker View Post
    Its definitely RuneQuest 6th Edition, which, as the sixth published edition of the game, its quite entitled to be.
    Of course. Best of luck with it! Good News.
    Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

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    Will RuneQuest sixth edition support non-fantasy genres in any way? It's no longer a deal breaker, of course, as the BRP BGB suits me just fine for those things. I just considered Mongoose's decision to not go forth with "SpaceQuest" and "ModernQuest" (after they acquired the Traveller license) a bit of a missed opportunity.

  4. #34
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    I like Combat Actions. I have ported them to all my games.
    121/420

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    Quote Originally Posted by tedopon View Post
    I like Combat Actions. I have ported them to all my games.
    On my MRQ table you need 60% for 3 CA, 90% for 4 CA and +30% for every extra CA, in addition to the INT/DEX requirements. Animals/Monsters get their full CA whatever their skill rating is.
    "It seems I'm destined not to move ahead in time faster than my usual rate of one second per second"

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    Quote Originally Posted by icebrand View Post
    On my MRQ table you need 60% for 3 CA, 90% for 4 CA and +30% for every extra CA, in addition to the INT/DEX requirements. Animals/Monsters get their full CA whatever their skill rating is.
    I like this houserule.
    Likes to sneak around
    115/420

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    Quote Originally Posted by Merak Gren View Post
    I like this houserule.
    You may even need 30% for 2 CAs, for when you positively, absolutely need to shaft that stupid farmer!
    "It seems I'm destined not to move ahead in time faster than my usual rate of one second per second"

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    Loz, any chance of seeing dual-statted (HQ/RQ) Gloranthan products in the future?
    「天朝大國」, 很有意思: http://celestialempire.blogspot.com/

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    Quote Originally Posted by GianniVacca View Post
    Loz, any chance of seeing dual-statted (HQ/RQ) Gloranthan products in the future?
    Probably not dual-statted in the book itself, but a very, very good chance of having RQ stats available as a separate download for HQ Glorantha books.
    The Design Mechanism: Publishers of RuneQuest 6th Edition
    www.thedesignmechanism.com

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    Quote Originally Posted by lawrence.whitaker View Post
    Probably not dual-statted in the book itself, but a very, very good chance of having RQ stats available as a separate download for HQ Glorantha books.
    And vice versa?
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