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Thread: The Design Mechanism and the Future of RuneQuest

  1. #41
    RosenMcStern's Avatar
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    Quote Originally Posted by lawrence.whitaker View Post
    Combat Actions will be staying. That said, how one comes by them is fully open to review by me and Pete
    Like not tying them to characteristics, or giving alternate ways to calculate them? Instinctively, I would say "DROP THEM", but given the endless threads that appeared here about "how to give the proper advantage to shield wielders", and the answer not yet found (while this is not a problem in MRQ because of the extra CA), maybe they should stay.

    Though I am still in favour of having "3 CAs per round, 4 for dual wielders".

    But there is plenty of time to discuss this

  2. #42
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    This is great news. Some of the best BRP/RQ products have been written by you guys, and I was so impressed by such that I returned to the BRP system after a sojourn into other systems. I wasn't a big fan of MRQ initially, but the rule and supplments for MRQ2 won me over.

    I think Mongoose 'Legend' has much more competition going for it now, considering how you guys have your own 'cult status' as game writers. I'm really glad you've become a licencee for Issaries Inc, and Glorantha may live on with the RQ system (although I'm sure your other settings will be just as good)

    Best wishes for the venture, this is great news for the BRP/RQ community!

  3. #43
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    Quote Originally Posted by lawrence.whitaker View Post
    ...a very, very good chance of having RQ stats available as a separate download for HQ Glorantha books.
    Oooo - Glorantha rehabilitated!

    Quote Originally Posted by RosenMcStern View Post
    But there is plenty of time to discuss this
    And still get it published by "early 2012"? I don't think so!

    Better get another thread started. Someone...?
    Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

  4. #44
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    Quote Originally Posted by icebrand View Post
    On my MRQ table you need 60% for 3 CA, 90% for 4 CA and +30% for every extra CA, in addition to the INT/DEX requirements. Animals/Monsters get their full CA whatever their skill rating is.
    HA! I do the same thing, except it's 50/75/100 then +25%.
    121/420

  5. #45
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    Quote Originally Posted by tedopon View Post
    HA! I do the same thing, except it's 50/75/100 then +25%.
    Haha, great minds...

    Though i would never, EVER give a x5% penalty/bonus, all my modifiers for everything are +/-x0%, so you do substract/add only one time. If a gm gives me a 15% or 25% penalty/bonus, i would just punch him im the face, cut his head off and drink from his skull. (And hear the lamentations of his mother, since GM's rarely have women )
    "It seems I'm destined not to move ahead in time faster than my usual rate of one second per second"

  6. #46
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    As a fan of MRQ2's system, but not a fan of Glorantha, I was looking forward to purchasing Legend. It wasn't until I read this line from the RQ6 FAQ that I started having second thoughts:

    "... but for RuneQuest 6th Edition we’ve carefully divorced the rules from the setting. RQ6 is intended to be a basis for roleplaying in any kind of fantasy setting – with an emphasis on heroic sword and sorcery – and is not tied to Glorantha."

    If I can get a revised MRQ2 - done by the original designers - free of Glorantha material... well, The Design Mechanism will be getting $50 from me when RQ6 is released.

  7. #47
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    Quote Originally Posted by icebrand View Post
    Combat actions. What actually bothers me is not the concept (it actually makes for very cool fights when heroes fight lowly peasants with less CA's, or terrifying monsters with many CA), but that it's purely stat-based, so if i have high INT and DEX, i get 3 combat actions even if its the first time in my life i pick up a weapon, and the grizzled veteran fighter has 2CA's because he has low stats.
    Wouldn't "the first time in my life i picked up a weapon" be modeled by an abominably low Combat Style skill %? Frankly, I don't see the cause for concern. Who cares if someone has the natural instincts and reflexes to strike more frequently in a round? If they don't have the combat skill to hit the grizzled veteran, or parry his blow, they'll probably be disemboweled before they get a chance to use that 3rd CA.

  8. #48
    PhilHibbs is offline Senior Member
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    I'll resist the temptation to join in the "I know how to make the rules better!" clamour, but I will say that I think the rules for HeroQuesting are very poorly detailed. How do I determine how successful a quest has been, what do you gain or lose by completing or cocking up a station, and how do I work out what level of reward should be gained based on the level of success?

    I ran a HeroQuest today and dished out Hero Points as the reward for successfully playing the various roles in the myth, now they have a stack of points to spend so I need to figure the Hero Points costs of the rewards that they want, e.g. magic items, characteristic increases, skills, rune-touched, etc.

    Writeup: http://www.mongoosepublishing.com/ph...ic.php?t=47970
    Last edited by PhilHibbs; July 17th, 2011 at 13:56.

  9. #49
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    dragonewt is offline Charnjibborg; With Lasers
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    These new turn of events show a lot of positive potential. It will be good to see the (relatively) unencumbered development decisions of Loz and Pete (more games by gamers, less drive from MBA narrow perception "business decisions").

  10. #50
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    Please please try to get your hard copies onto Amazon.com, or have PayPal services available for online transactions, it'll help your sales, esp for customers outside of the UK or USA

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