I just got my Barbarians of Lemuria POD book form LULU and the more I read it the more I think people should just use the Barbarians of Lemuria RPG since its actually perfect for this type of S&S gaming.
I just got my Barbarians of Lemuria POD book form LULU and the more I read it the more I think people should just use the Barbarians of Lemuria RPG since its actually perfect for this type of S&S gaming.
I don't care what you think, ghost.
I started this for advice on what *I* want to do with the general setting material. Whether you approve or not matters not at all. That's not what this thread is about. If you don't have anything constructive to add, and you obviously don't, just stay away.
More suggestions:
Various names for cabals - sorcerous, assassins, hereditary guardians, etc. Assassins of the Silk Vine, Brotherhood of the Ebon Flame, etc.
Various groups/cultures/creatures that use poisons.
How about some signature moves for warrior types? Specialty skills if you will?
This might seem funny, but my recent go at converting Desolation Magic to BRP was precisely because I thought magic was not treated well in the rules because each ability was a discreet skill, whereas mundane skills were not treated so.
Therefore, to be inclusive of the spirit of this setting, I'd argue the opposite. Warriors need discreet skills that cost fatigue to use, such as "Groin Kick", does 1d4 damage and victim must make a CON check or be stunned. "Throat Punch", does 1d3 damage and victim must make a CON check or be rendered speechless for 1d6 rounds. "Sand to Eyes", victim must make DEX check or be blinded for 1d2 rounds. etc.
Just getting into the spirit of it. . . .
I like the organizations idea, I just have'nt gotten that far along. Another thing on the to do list.
I have not looked at Desolation yet, but I think I will get it for Christmas. None of the stores around here would stock it, apparently (so they said) because their distributor couldn't get it. Funny, Noble Knight and FRP both had it, for discount at that. I could have ordered it, but my wife wanted to have something to 'put under the tree' that I wanted so I pointed her in that direction a month or two ago. I was looking at your magic system conversion thread but I don't have a good idea of the system yet (I have just seen the online previews). It looks interesting, and I will revisit it when I have read Desolation. I like the idea of burn, it might have taken the sails out of certain old munchkin player friend I used to rpg with.
The last time I ran Stormbringer I had a player, a woman, who wanted to do things like disarm and hold, so I partly developed a system for 'special moves'. Usually I would ask for a stat save (most often for DEX, but sometimes POW or CON) in tandem or just before the actual attack. Ideas started coming from various other systems, like Seventh Sea (taunt, intimidate), Blue Rose, and so forth. She wanted to do things like trip her enemy and hold the sword to their throat while standing over them. Made me work, she did. So I was coming up with impromptu ways to do these things, but never formalized any of it as houserules. I just came up with a way to let her try to do her 'moves' on the spur of the moment whenever she got creative. So BRP will defintely work for something like that. Usually I keep a sort of low profile and don't encourage it though. I really do like simple systems, and would happily play BoL as is. A little more substance would be nice it I were running it though.
I have done up the nation and race modifiers for BoL, SB1 style. If you are interested I could post them, although I have decided to develop my own setting in preference. The BoL work is sort of a trial to see how it looks. I was not sure that sort of thing would work outside of the Young Kingdoms setting (few or no 'demihumans' but almost all human with regional modifications). My own setting has much more in common with the Young Kingdoms or Hyboria than Middle Earth, like BoL. I though about translating Hyboria too, but BoL has the flavor and brevity to make it more pleasure than chore. My setting in the end will be BRP BoL with the serial numbers filed off anyway. I'm just out to exercise my brain and have fun, not make the best game ever.
Well, that was long winded. Appreciate your interest, feel free to post any more ideas...you are having a definite influence on my project, believe it or not!:thumb:
I have plenty to add. I just like the system provided with BoL. Also this thread isn't yours. Once you post it it becomes the boards to do with what it will, thats how the internet works.
But since you seem to have taken offense for some reason I shall bow out and leave you to it.
OK, be a troll. Threadcrap to your hearts content.:thumb:
Because other than that, you definitely have nothing to say.hwell:
Trying to suggest a few more things . . .
Have you given any thought to popularly known/feared deities? It seems in keeping with the trope for you to have several, but they are not organized to form a complete religious outlook, nor do they belong to the same pantheon. Further, they're usually dark and dangerous.
This next idea is tangential. After a Xena marathon, my friends and I tried to imagine a fantasy earth that had all the classic ancient cultures but had an overall planetary size much smaller than our world actually is. You could for example travel from ancient greece to someplace like far east Kitai, and visit the court of the might Khan in a couple of weeks, instead of months. This idea seemed to justify how Xena was able to travel great distances, and more importantly, why it seemed that there was such a mingling of different cultures.
This guy[s] insight into the tropes of Howard's Conan are pretty funny, and well worth the read. (Did you know Howard and Lovecraft were pen-pals? I had no idea)
Conan The Barbarian - Television Tropes & Idioms
I will think about gods later I guess, right now the project is mired in national/racial bonuses and background. Soon, now I think about it. Definitely dark and dangerous. Probably use stuff like demonic entities masquerading as gods, lending help to ambitious sorcerers for bits of their souls, said sorcerers thinking they are serving 'gods' who are really malign alien entities. I am not likely to have 'real' gods that use deus ex machina to get the PCs in and out of trouble and grant specific spells. Like D&D. More Conan than Elric. Speaking of which, yes I am aware of the correspondence between Howard and Lovecraft. Many of the Conan stories featured Lovecraftian horrors (Thing in the Pit?, Drums of Tombalku) and others show the influence (Devil in Iron, Tower of the Elephant). The big difference seems to be...in the Conan stories, if something came into our human sphere of existence it could be killed, and in the Lovecraft stories humans are just victims/playthings/food. I like to try capture the spirit of the former in my games. I've found players like that too. My last group I had one guy who loved BRP, wouldn't play CoC, and played Stormbringer only because I used the 'Tanelorn escape clause', if you know what I mean.
I love the Hercules TV series, especially the early TV movies. Gods and all.
My setting is a small planet about the size of Mars, I guess. 16,000 thousand miles in diameter, one super continent 7,000 miles across. One of the reasons being the one you cite. I am arranging things so most of the cultures can come into play as the writers *made* Xenas' mythological earth. The real earth is a BIG place. You might remember that the land of China was more or less mythical until a guy named Marco Polo made an epic caravan journey, and even then it was so far the next few centuries everyone tried to find a way to get there by a shorter route, as Columbus. Anyway, I have a city that will be the base for the game in the rough center of the continent at the base of a mountain range that splits the continent, and is a major trading center. Ulume, I think I will call it. And like the Xena stories, many different culture accessible from there. To expedite that I will use a system of gates like Stargate, partially malfunctioning of course. It's just a mishmash of lots of my favorite stories/movies/books, not an attempt at the greatest rpg ever done. Fun is the object, and have you noticed how many of the most fun games are ones that rip off every genre and convention in sight and wind up being fun as hell? Ever heard of Arduin. It can go too far too, like Synnabar. I am trying to make a fun but not over the top game. It really is hard to find the balance. Barbarians is something like that. Koptu is. I just want to make my own personalized version. It's a fun hobby.