Page 1 of 2 12 LastLast
Results 1 to 10 of 12

Thread: Magic World

  1. #1
    Join Date
    Feb 2009
    Location
    Sweden
    Posts
    3
    Downloads
    1
    Uploads
    0

    Default Magic World

    The best role-playing game ever written is Steve Perrin's Magic World. This game was a part of Worlds of Wonder published by Chaosium in 1982 and consist of a 16-page booklet meant to be used together with BRP. The game takes place in a mysterious fantasy world and deserves a much better fate than it got. With the exception of a Swedish translation, called Drakar och Demoner and an article called Zarzeena's World, there were no expansions or adventures published. There were plans for an expansion to Magic World that never happened because Worlds of Wonder did not sell all that well. As the Swedish translation was based on an early draft of Magic World it included a small part of this expansion, namely the rules of Theurgists, a way of using prayer for magic.

    When I asked Steve about the setting he answered I just made up all of that stuff when I wrote the Magic World book. I never set up any long term campaigns in Magic World, so I didn't detail it much. It is true that Magic World does not contain many details but the follow facts is known:
    - It is a fantasy setting similar to Middle Earth. The place is lawless and emperors and kings are struggling for power, even with armies.

    - There is a common money system based on copper pennies, Crowns (silver coins) and Imperials (gold coins). The Crowns are abbreviated Cr and 1 Imperials = 10 Crowns = 100 copper pennies.

    - 300 years ago the last empire collapsed. All that we know about it is that it produced the Imperials, but it is possible that it was the Empire called Tzand.

    - There is little known about the gods, actually all we know is that there chimeras were created by mad gods centuries ago.

    - There are warriors, rouges, sages and different kinds of magic workers.

    - We know quite a bit of the magic in Magic World. Among other things we know that there are alchemists, enchanters, necromancers and wizards. We also know that there is a Sorcerer's guild that accepts students depending on there age, there ability and how much they are willing to pay. Finally we know about at least 25 spells.

    - There are quite a few more or less intelligent creatures in Magic World. The ones mentioned are mythical creatures like chimeras, dragons and manticores, magical creatures like demons and skeletal guardians, humanoid creatures like humans, dwarves, elves, goblins and trolls and finally some natural animals like bears, wolves and horses. There are also ghosts that indicate that at least some of the humanoids have some kind of soul. Unfortunately there is not much we know among the different creatures, dwarfs, goblins and trolls seams to be rather "normal" but the elves is a bit greedier than in other fantasy settings.

    - The known languages in Magic World are Elven, Troll, Zirconian, Illyric(?), Human, Dragonish and Old Tzandian.

    - The price of some goods is known, for example weapons, armour, gems, jewellery, loaf of bread, housing, horses and some magic items.

    - There is one known kingdom called Far Dales with at least 4 cities. We know that it is crossed by the Manticore Mountains, a few rivers and a road. The road passes through the Manticore Mountains at a place called Dragonwing Pass. We also know that there are horse races in Far Dales. To the west of Far Dales there is a mountain ridge called Trollhome Mountains where the troll race is supposed to have started.

    - There are some known inventions and products like catapults, wine, bronze, iron, magic potions. There are boats in Magic World and probably oceans.

    I am not sure how much of the world described in BRP that is valid for Magic World but I guess some of the natural animals like eagle, dog, deer and rat can be found there.

    According to Steve, the name Far Dales, was a steal from Andre Norton's Witchworld similar to that place before it was invaded by Alizon. Lots of holdings, fairly tenuous feudal ties to a central monarch somewhere who has about all the power of the High King at Tara in Ireland. The geography is mostly rolling hills with chunks of mountains like the 3 Sisters.

    Magic World could be a part of the Empire of Tzand included in Perrin's North Coast campaign and neighbouring Illyrion. Tzand is a Persian or Mogul sort of place whose magic might well have fallen at the same time as Illyrion's.

    The reason I write this is to inspire you to play Magic World, especially the wonderful adventure Vault of Sarkath Han. It is also possible that Steve Perrin will write a squeal to the adventure in the future. When this is a reality I will let you know.

    Sincerely,
    Max Tillberg

  2. #2
    Join Date
    Oct 2007
    Location
    Sol System, Earth, North America, New England, New Hampshire, Rochester, at my computer.
    Posts
    915
    Blog Entries
    1
    Downloads
    300
    Uploads
    18

    Default

    Thanks for this Max, I had forgotten just how much juicy information was contained in that little book. I love Magic World myself and have to dig it out tonight just to take a look at it again.

    thanks,

    Rod
    Join my RuneQuest: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info
    Join my BRP: Classic Fantasy Yahoo Group at http://games.groups.yahoo.com/group/brpclassicfantasy/

  3. #3
    Join Date
    Jan 2009
    Location
    Indianapolis
    Posts
    50
    Downloads
    12
    Uploads
    0

    Default

    Is it available in PDF anywhere? My home-brew started up back in those days, and now that I'm doing a BRP version of it, I'd love to have a look.

  4. #4
    Join Date
    Oct 2007
    Location
    Sol System, Earth, North America, New England, New Hampshire, Rochester, at my computer.
    Posts
    915
    Blog Entries
    1
    Downloads
    300
    Uploads
    18

    Default

    Quote Originally Posted by jkeown View Post
    Is it available in PDF anywhere? My home-brew started up back in those days, and now that I'm doing a BRP version of it, I'd love to have a look.
    Private message sent.

    Rod
    Join my RuneQuest: Classic Fantasy Yahoo Group at https://groups.yahoo.com/neo/groups/RQCF/info
    Join my BRP: Classic Fantasy Yahoo Group at http://games.groups.yahoo.com/group/brpclassicfantasy/

  5. #5
    Join Date
    Oct 2007
    Location
    Bingley, Yorkshire
    Posts
    1,524
    Downloads
    55
    Uploads
    2

    Default

    Having had a proper look at the Magic World rules, yes, they are very good and simple (I like the damage bonuses, for instance), and the magic itself is very similar to new BRP magic.
    I'd love to see the "Vault of Sarkath Han", but where could I get hold of it?
    Britain has been infiltrated by soviet agents to the highest levels. They control the BBC, the main political party leaderships, NHS & local council executives, much of the police, most newspapers and the utility companies. Of course the EU is theirs, through-and-through. And they are among us - a pervasive evil, like Stasi.

  6. #6
    Join Date
    Nov 2007
    Location
    Radfordia
    Posts
    473
    Blog Entries
    7
    Downloads
    59
    Uploads
    0

    Talking The Magic is back!

    Quote Originally Posted by maxtillberg View Post
    The best role-playing game ever written is Steve Perrin's Magic World... and an article called Zarzeena's World, there were no expansions or adventures published. There were plans for an expansion to Magic World that never happened because Worlds of Wonder did not sell all that well. As the Swedish translation was based on an early draft of Magic World it included a small part of this expansion, namely the rules of Theurgists, a way of using prayer for magic.
    I've just been looking at Magic World considering if I should run an updated version of the game for my players. The article you mention and the theurgist rules I would definately like to see.

    Quote Originally Posted by maxtillberg View Post
    There is little known about the gods, actually all we know is that there chimeras were created by mad gods centuries ago.
    I was going to write up a scenario for my group featuring an evil mage that wants to siphon off the essence of a trapped mad god.


    Quote Originally Posted by maxtillberg View Post
    It is also possible that Steve Perrin will write a sequel to the adventure in the future. When this is a reality I will let you know.

    Sincerely,
    Max Tillberg
    I am really pleased that the gameworld hasn't been forgotten and I look forward to getting back into Magic World.:thumb:
    Last edited by Conrad; February 8th, 2009 at 15:07.
    http://www.basicrps.com/core/BRP_quick_start.pdf A sense of humour and an imagination go a long way in roleplaying.

  7. #7
    Join Date
    Feb 2009
    Location
    Sweden
    Posts
    3
    Downloads
    1
    Uploads
    0

    Default Theurgists

    If you like, I can make a summary of the rules of Theurgists in "Drakar och Demoner". I have never seen the english original and I am not sure if Steve hava a copy of the original text. I will ask him after DunDraCon.

    Steve told me he planned to used some of the material of the expansion in another game set made for Christopher Allen, which is as yet unpublished.

    Sincerely,
    Max Tillberg

  8. #8
    Join Date
    Jan 2009
    Location
    Pegana
    Posts
    62
    Downloads
    46
    Uploads
    0

    Default

    Is there an English version of Drakar och Demoner? I have been pestering Riotminds for years and haven't seen or heard anything about an English version.
    ****************************************
    But, when at the last the arm of Skarl shall cease to
    beat his drum, silence shall startle Pegana like thunder
    in a cave, and MANA-YOOD-SUSHAI shall cease to rest..

    ....Lord Dunsany

  9. #9
    Join Date
    Feb 2009
    Location
    Sweden
    Posts
    3
    Downloads
    1
    Uploads
    0

    Default Translation

    The first edition of Drakar och Demoner was a translated version of BRP (1982) and Magic World with a few minor changes. The fourth edition of Drakar och Demoner was translated into Danish and Norwegian (but never into English). Edition 5 from 1991 was quite different from BRP and the 2000 edition from Riotminds was a completely new game with only the name in common. Still the setting is rather nice and Jorges Bestiarium is one of the best role-playing products released.

    Sincerely,
    Max Tillberg

  10. #10
    Join Date
    Sep 2007
    Posts
    1,415
    Downloads
    1
    Uploads
    0

    Default

    I did some extremely basic rules for enchanters, necromancers and wizards (summoners) for Magic World a number of years ago; perhaps I should dig them out and post them at some point.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •