
Originally Posted by
Rurik
I still see there being two approaches (that are not at all incompatible mind you) - a shared world where the participants work together on pieces of one setting, and a common universe where contributors can link their worlds together. The latest posts seem to have a strong preference for the later approach. ... I also like the idea of collaborating with others, the exchange of ideas is exciting, and already the ideas others have put forth have given me ideas I would never have come up with on my own.

Originally Posted by
Atgxtg
... I don;'t think the "each GM make his own area" approach is a good one. I think for it to be a shared world the countries (technology, religion, etc.) would need to be worked out by committee so that we could have the lands interacting with each other. ... Whatever concept we go with, I'd like to see it become a truly shared setting with a lot of interaction between the various sub-settings, rather than a bunch of setting that have nothing to do with each other.
Absolutely. We want both the freedom of multiple worlds AND the synergy of collaboration.
What I suggest is multiple worlds which are virtually identical. The idea of parallel worlds with only slight differences is well-known. By default, all contributions would go into the main SharedWorld. So in the main we'd have collaboration. Ideas that didn't gain widespread acceptance would not be wasted - they would effectively just be on a parallel, otherwise-similar world. We wouldn't need a 'Committee of Ideas' telling people their stuff was bad, or deciding what would be 'exiled' to a parallel: later contributions would decide. All contributions would be included - and either built-upon by later contributors, or not. No idea is wasted. Everything is true.
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