Just run with it. You and your group will determine if the characters feel tough enough.
As to rate of experience gain. That's something I feel more comfortable talking about. BRP characters can improve very rapidly, depending on how often you allow skill increase rolls. Characters with low skills will increase faster than characters with high skills. Players who attempt many different skills through a session will increase many skills faster than players who do not attempt different skills. Some GMs like to limit the number of skill roll increases possible during the experience gain routine. This is often done in games where the GM feels that characters should specialize. I've seen players purposely try alternate skills after they have already earned their skill checks for the session. eg. Warriors using an axe instead of their sword, because they already earned a skill check in sword.
For small groups, I think it is ok to let characters earn as many checks as possible. For larger groups, this may not be ideal.

Originally Posted by
Shadowdragon
I'm converting the War of the Lance campaign from D&Ds Dragonlance setting so we can play it using the BRP rules. Since I've only even used BRP for Call of Cthulhu I'm having some trouble figuring out how powerful characters will be in a more high fantasy setting. I know how fragile characters are in CoC, so I may have gone overboard on making characters tougher for the War of the Lance campaign. I had the players make their characters using the Heroic settings, the Skill Category Bonuses, and the CON+SIZ rule for HP (villains and major monsters will also get frull CON+SIZ for HP, but everything else will still only get the average). Am I making the characters too powerful for a campaign that starts at 5th level in D&D? Should I remove the Skill Category Bonuses and use the regular average of CON+SIZ for characters? Of course, I also want the characters to be strong enough to survive the level 20 encounters at the end of the campaign. How much do BRP characters advance during a campaign? Should I tone down the later parts of the campaign, or even make it so the entire campaign is about the same power level?
And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp