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Thread: BRP: Classic Fantasy (Was Sword & Spell)

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    BRP: Classic Fantasy (Was Sword & Spell)

    First, I lost the rights to Sword & Spell when someone else beat me to it with Shadow Sword and Spell. Oh well, it went from Hack N Slash, to Chaos & Catacombs, to Sword & Spell, to Classic Fantasy. I like Classic Fantasy becouse you can look at the title and know what the book is attempting to capture.

    Anyway, Classic Fantasy Volume I: Adventurers is finally done! Ok, kinda done. It's completly written coming in at 87,500 words (I thought writing a 500 word essay in grade school would kill me). I still have to lay it out (which I have no idea how to do, but what the heck), and find some artwork.

    Here is an overview...

    Chapter 1: Characters
    This chapter details seven playable races; human, elf, dwarf, halfling, half-orc, half-elf, and gnome. Also included are 10 classic character classes, the Barbarian, Bard, Cleric, Druid, Fighter, Illusionist, Magic-User, Monk, Paladin, Ranger, and Thief. In Classic Fantasy, classes are simply BRP professions with a tighter skill list and special abilities. Also in chapter 1 is complete rules for Alignments. This uses the BRP Alliegence system as written, but geared towards Good, Neutral, and Evil.

    Chapter 2: Skills
    This chapter details several new skills specific to a Classic Fantasy campaign as well as notes any changes to existing skills.

    Chapter 3: Spells
    Classic Fantasy uses the basic Magic system as detailed in Basic Role Playing, however adds 150 new spells to the 30 already included in BRP. These are broken down into magic-user, cleric, druid, and illusionist spells, and includes such old favorites as magic missile, reincarnation, power word, phantasmal killer, sleep and hold person, just to name a few.

    Chapter 4: Equipment
    This short chapter details some of the more common general equipment common to a classic campaign as well as sets up a gold/silver/copper monetary system and assigns a value to all existing weapons, shields, armor, etc found within Basic Role Playing.

    Chapter 5: Spot Rules
    Finally, this chapter includes rules for some of the less common situations that can crop up in your typical dungeon crawls, including rules for Armor Damage, Choosing a Leader, Digging and Tunneling, Hiring Others, Locked and Stuck Doors, Marching Order, Recovering Spent Ammunition, Repairing Armor and Weapons, Scouting Ahead, Secret and Concealed Doors, Securing a Door, Setting Camp in or at the Dungeon, Sinking, Standard Operating Procedure (SOP), Surprise, Tight Spaces, Training, and Vision, Lighting, and Encounter Distance.

    With the exception of a double sided character sheet and spell sheet that about wraps up the contents of volume 1. I have submitted what I have (unformatted) to Dustin to just to make sure I don't have to make any drastic changes before I get to heavily into the layout of it.

    Classic Fantasy Vol. II: Gamemastery is already more than half done, and I hope to have it ready in the fall.

    Rodney Leary
    Last edited by threedeesix; July 29th, 2009 at 19:07.
    "D100, exactly five times better than D20"

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    I am sooooo jonesing for this, Mr. Leary! I'm glad to hear things are proceeding well.
    75/420

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    This sounds like it would save me a lot of work. I'm looking forward to it.

    (Do you have versions of Color Spray and Evard's Black Tentacles in there? Those are among my favorite spells.)

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    Great news Rod, really looking forward to this!

    Chers,

    Nick
    "Soon we'll be out, amid the cold world's strife,
    Soon we'll be sliding down the razor blade of life."
    Tom Lehrer, College Days

    BasicRolePlaying
    Uncounted Worlds
    Gwenthia

    64/420

    Outpost 19 SF Adventure for BRP

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    Glad to hear the writing is essentially done. Good luck with art and layout and hopefully you don't have any more major changes to make.
    Very slowly working towards completing my monograph.

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    Quote Originally Posted by threedeesix View Post
    I still have to lay it out (which I have no idea how to do, but what the heck)
    Get Microsoft Publisher, its fairly cheap and works very well for this sort of home publishing projects.

    Quote Originally Posted by threedeesix View Post
    and find some artwork.
    Go to RPG now or Drive through RPG and look at Clipart Critters or Octavariate (spelling may be wrong), you can get lots of clip art of varying quality for low prices from them. Also look up Vshane on there as well, his art is a very good AD&D feel to it.

    For some samples check out Goblinoid Games' Labyrinth Lord, its a free download and includes said art style.

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    Quote Originally Posted by Barliman View Post
    (Do you have versions of Color Spray and Evard's Black Tentacles in there? Those are among my favorite spells.)
    Yes and no, in that order.
    "D100, exactly five times better than D20"

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    Quote Originally Posted by threedeesix View Post
    Also included are 10 classic character classes, the Barbarian, Bard, Cleric, Druid, Fighter, Illusionist, Magic-User, Monk, Paladin, Ranger, and Thief.
    Wot no Assassin?

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    Jut WOW! Rubble and Ruin is around 70,000 words, and I'm working hard to finish it---80,000 for Book 1 alone!

    I can't wait to get a copy!

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    Quote Originally Posted by Vile View Post
    Wot no Assassin?
    I have several NPC character classes to be included in Vol. 2. He will be right there with the Anti-Paladin and the Witch. These will be fully detailed classes, and usable as PCs if the GM allows, but not what I would consider core character classes.
    "D100, exactly five times better than D20"

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