Classic Fantasy can handle anything 1st ed. AD&D can throw at it!
I just put Classic Fantasy up against it's ultimate test last night. I am running the classic 1st ed. module G1-3 Against the Giants, and I'm running it completely unmodified. I really intended to reduce the numbers of creatures encountered as I always figured this adventure just couldn't be run using BRP, and more than likely, it couldn't have before the Big Golden Book with it's cinematic options. When I used to play 3rd ed D&D, I wanted to run that old classic again, but there had been so many changes that there was no way to do it without reducing the number of giants in some of the encounters. After last nights game, I can honestly say, Classic Fantasy can handle 1st ed AD&D better than later editions of D&D can.
My party just went through a meat grinder of an encounter. I honestly thought this was going to be it. The death of my long time group. The very party depicted through out all the examples in the Classic Fantasy books.
First, just so you know. My party of 6 is powerful. Most have combat skills in the 110% to 130% range now, giving them each 2-3 attacks. Second, Classic Fantasy assumes Total Hit Points as apposed to averaged. But I also use Hit Locations, so individual locations still have fewer than 10 hit points on average. So getting hit by a giant with a +3D6 (on average) damage bonus is going to leave a mark. Finally, my group has some rather nice magic items and armor.
The encounter took place in the Great Hall of the Hill Giant Steading. Encounter number 11 for those wanting to read along, and consisted of the following...
1 Hill Giant Chief
1 Hill Giant Sub-Chief
1 Female Hill Giant (the chief's wife)
1 Cloud Giant (visiting dignitary)
3 Stone Giants (also visiting dignitaries)
22 Hill Giant Warriors
1 Cave Bear
At the end of the 4 hour encounter, played out tactically using the miniatures combat system, the giants all lay dead, many burned and charred corpses from the magic-user Rengarths tactical use of Fire Ball, some of the others literally chopped in half at the abdomen by our raging half elf barbarian Lorissa or missing their heads due to the lethal attacks of the paladin Sir Drake. We had our tiny halfling thief Lilly Tanglefoot striking from ambush from under tables and the Cleric Alexandra crushing skulls with her magic flail. Our Ranger Sorack was launching 2 or 3 arrows per round and managed to initiate the first kill of the battle by dropping the Cloud Giant with an arrow of giant slaying that he has been carrying in his quiver now for over 8 real years hoping for a chance to put it to use.
There were some close calls, some uses of fate points to change a bad roll or avoid an instant kill. But the great thing about BRP's Fate Point system is it can only be counted on maybe twice then the average character is out of them.
So as the enemy lay smoldering and dismembered, it was time to take stock of the party. Sorack the Ranger was in dire shape, having taking a massive crushing blow to his right arm totally shattering all the bones from his shoulder to tips of his fingers (hit points brought fully negative in arm). He lay unconscious from shock and the arm would be forever useless if not magically healed within 15 minutes, and the Cleric Alexandra with a few rather minor wounds herself was the extent of the casualties in the party. Magic healing was used to bring Sorack back up to just a few hit points short of full and Alexandra was able to take care of herself with only first aid. With this the party retreated to a secret room found earlier to rest and regain spent magic points, knowing that the only one with knowledge of the rooms existence lay dead in that huge hall.
So there you have it. I really needed to run this adventure to playtest some of the big baddies to be found in Classic Fantasy II and make sure I could use Classic Fantasy to run the very adventures I was trying to emulate. So far, so good.
Last edited by threedeesix; June 13th, 2010 at 16:31.
Now I DEFINITELY need to run Classic Fantasy! Players watch out! the Temple of the Frog is coming!
Hmmm - Classic Fantasy + Call of Cthulhu....
Wow, sounds like a great game session! Really getting me psyched up for the game.
Would really appreciate if you could scan and post their original character sheets AND their current character sheets (along w/ magic items, etc) to give us an idea on how YOU run the campaign.
I figured I would show three pics I took of the battle with the giants noted above. I own thousands of metal minis but no longer use them because it's just easier to print out what I need for a specific adventure than to spend days digging through my collection. Plus, I had no where near the number of giants I needed anyway.
The first is the very beginning of the combat, where half the group enters from the northern doors while the rest come through the secret door and into the shadows. The giants are all sitting at tables in the midst of a massive feast.
The second picture shows the head table (to the south) after the magic-user takes most of them out with a fire ball. The ones lying down are actually still alive but on fire. The rest of the giants and ogres move to engage the characters to the left and at the norther end of the hall, where only the mage and ranger are at the moment.
Finally, the last pic shows the events just before they got bad for the ranger, one of the seven giants crushes his arm and puts him into shock. The mage lobs a fire ball over the onrushing mob and takes out the 7 giants and ogre that you see flattened in the middle of the map (they were moving in on our cleric). Then as the mob continues to rush north, right at him, he uses an action to cast teleport and jumps across the room to the southern most point, right where my hand is in the picture.
I had a bunch of pics, but those are the only ones that came out half way decent. I figured I would attach them to give a better idea of the massiveness of the combat.
Last edited by threedeesix; June 14th, 2010 at 23:10.
Originally Posted by USAFguy
I no longer have their starting character sheets. This party has been around for longer than Classic Fantasy has. I did make adjustments to them throughout the playtest however so that they are now 100% Classic Fantasy characters and no longer a blend of D&D, RQ3 and Stormbringer.
I have no problem with uploading them for others to take a look at though. There is a lot of magic items on their sheets that are to make an appearance in the next book, some explained on the sheets, some not. They are kind of the Iconic characters for Classic Fantasy and I did intend on including beginning versions of them in the first book but never got around to it.
I'll see about uploading them in a day or so and I'll link to them here.
Last edited by threedeesix; June 16th, 2010 at 13:00.
Even the current sheets would be great. Are the magic items fairly straightforward?
You know, we're expecting even bigger things with your next supplement!
Hey Mark, and anyone else interested. I just uploaded the Classic Fantasy characters as the were at the very beginning of Against the Giants.
They can be found in the downloads section at this link...
These are the same characters found through out the Classic Fantasy books in the various examples and have been around for a looong time. They started out as D&D characters twelve or so years ago, then got converted to BRP using RQ and Stormbringer. Then when getting involved in the BRP playtest they were updated again to the Big Golden Book and finally used extensively to playtest Classic Fantasy.
As of right now, they are current and 100% Classic Fantasy. They are NOT beginning characters by any stretch of the imagination. Like every long time group, they have a pretty amazing back story, and I try to use it extensively when writing the examples.
Alexandra, cleric of Apollo
Sir Drake, paladin of Nimue (the Lady of the Lake)
Lilly Tanglefoot, halfling thief
Rengarth of Black Tower, human magic-user
Sorack Blackwolf, elf ranger
Lorissa of Stormholm, half-elf barbarian and devout follower of Sif
Also included is Lorissa's sheet when she rages (watch out)
The only thing not included is the magic-users owl familiar named Rassiter,
and the clerics "pet" psudeo-dragon, snaggletooth
They have quite a few magic items, as would any long time group of D&D-like adventurers and while most are self explanatory, some may not be, so ask questions if you have them.
Thanks for your interest.
Last edited by threedeesix; June 16th, 2010 at 13:26.