
Originally Posted by
tedopon
I've got about half the Content Table done (I've been doing it on my phone in my scant free time, so it's taking longer than expected), should have it up early next week after I get back from an impending roadtrip.
First two play sessions went great, and players seem to be pretty happy with the system. We've converted a few spells over from 1e, 2e and HM and made race conversions for my campaign world. I'll probably post that stuff as well.
The first session they weren't too keen on hit locations. The second session, one of the Fighters lopped off a thug's arm with one stroke, causing his four friends to drop their weapons immediately. Now I'm pretty sure they'll love hit locations until I score a crit on one of their limbs, then we'll see what happens.

Awesome, I know hit locations aren't for everyone, I've tried to not use them on several occasions, but all my players just love that extra D20 as everyone waits to see if a head is gonna roll. 
I'm not gonna say that everyone will have the same luck that my group has had, but with the Total Hit Point method and Fate Points, they should have just enough advantage to keep things edge of the seat exciting, yet mostly survivable. :thumb:
My group lost only one character more than two years ago, and purple worms swallow whole, no hit locations necessary. Sorry to bring it up Greg, I know it's a sore subject. >:->
Rod
"D100, exactly five times better than D20"