Once I turn it in I have no control on the time it takes them to make it available. I can't imagine it would be longer than a week however. Maybe less.
Everything they did in 1st ed. AD&D. One of our members, Naturaltwenty, did up a copy of the Dwarf in a much nicer style than that of the book. Take a look at it here.Questions about the game: what kind of "benefits" do various races receive? Attribute and skill bonuses?
http://www.naturaltwenty.com/downloa...age_layout.pdf
The writeup is true to the book.
Not any more so than it does in Basic Roleplaying. I mean, as a supplement to BRP, you can use as much as you like from that core book. But as character background really played little part in early AD&D, it does here as well.Does character background play any role in the chargen process?
Yes and no. It is based on the base magic system used in Basic Roleplaying. So you do memorize spells. However, these spells are NOT forgotten when cast. You may know 20 spells (eventually) for example, but only be able to memorize 1/2 your INT worth. These spells can be cast quickly. They cost a number of magic points based upon just how powerful you wish to make them. Other spells, those that were not memorized, can still be cast when read from the owners spell book. This is generally much slower, but still cost magic points.What type of magic system is in place -- it is vancian? Spell points? Fatigue-based? Roll-for-success?
I love this system because it has the feel of AD&D as each magic-user spends time before each adventure deciding which spells to memorize, but doesn't then forget how to cast them.
No, I really only used 1st edition as source material as it was my favorite. Each succeeding edition started moving in a direction further from my interest. For example, when they removed demons and devils from 2nd edition and then decided to add them again later, they never gave clerics and paladins the ability back to turn them. They made giants and dragons so much larger and more powerful, that normal heroes, those without a boat load of hit points would never be able to defeat them. 1st ed giants and dragons convert so much more nicely for just that reason.Are there schools of magic and clerical domains a la AD&D 2e?
No, thanks for your interest. Just remember, Classic Fantasy is NOT a stand alone game. You need Basic Roleplaying for the core rules.Thanks!
Rod



Reply With Quote
