Ah - I was only mildly interested in the RQ2 retro-clone exercise, but with this new direction you've got my attention!
Can you share any more about this 'behind the scenes' setting?
Also - can you give some specific examples of how AEON will be differently flavoured from those other games you mentioned?
At some point someone needs to do a comprehensive survey of all the systems. It's probably still premature at this point, but once Aeon and RQ6 are out, it would be handy to have the comparison. I admit I'm losing track...
I'll check out the blog in the meantime. Oh- and the cover is great, too. Thanks!