Hmmm, Call of Cthulhu Action! would be the normal nomenclature. As long as we don't try to import the leaves and only make tea with them, the DEA won't come after us.
Heh heh keep it clean fellas, keep it clean ...heh heh heh!
I don`t play monsters. I play men besieged by fate and out for revenge. ~Vincent Price
I always liked the Action! System and thought it was a shame that Gold Rush Games vanished. At one point, I seriously considered putting together a cyberpunk extension using a modified version of that system. As the bastard child of the Fuzion System from R. Talsorian and the Tri-Stat System from Guardians of Order, I suspected that the Action! could handle the genre well with a few tweaks.
Well...you can't market it as the Action! system any more as the trademark license required you to contact Gold Rush Games (which no longer exists). However, all of the Open Game Content from the rules is still available for misuse...
Somebody did do a mecha system for the game that could easily be modified into a vehicles system.
- Open Anime (stand-alone)
- Open Core Role Playing System Classic (stand-alone)
- Beyond Mortal Men (requires Action! core rules)
Now to restore the balance and post BRP links on the Action! web site...
Last edited by dragonewt; April 27th, 2012 at 11:36.
Thanks for those links - now I'm tempted to start tinkering with the system again
MechASsemble SRD (v3)
The author (Jamie Borg) also started to draft a fourth version of the SRD, which I've made available here (in OpenOffice / LibreOffice format):
ASsembler Core 4.0 RC2
And he was working on an early draft of a different system for superpowers (also in OpenOffice / LibreOffice format):
All of this material is Open Game Content, so now we just need somebody to port the Mecha rules to Legend or OpenQuest
(My choice would probably be OpenQuest, since Legend might be a bit to fiddly for fast-paced Mecha fun. But I can imagine that OpenQuest could be tweaked to do the anime genre without too much effort.)
Last edited by Prime Evil; April 27th, 2012 at 15:28.