rust Posted October 23, 2012 Share Posted October 23, 2012 One of the settings I intend to convert to the Renaissance system requires permanent magic items and the player characters' ability to design and create such items, and I am currrently looking for a way to make this possible with the right "feel" for the game system. At the moment I think I will introduce an "advanced" kind of Philosopher's Stone, more difficult to create than a normal one, but able to draw "magickal energy" from the en- vironment and use it to power a magic item. In theory this kind of Philosopher's Stone could function indefinitely, but since it is impossible to create a perfect stone each of the stones has a "burn out probability", which is determined during the creation of the stone and rolled for each time the item powered by the stone is used. Once the item's stone has burned out, it has to be replaced with another advanced stone of the same power to make the item function again. Each advanced stone is made for one specific item, it cannot be used to power any other item. I think that this concept would fit into the "feel" of Renaissance's system of Alchemy, but I am not yet sure - comments would therefore be most welcome. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
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