Grütlap Posted May 20, 2013 Share Posted May 20, 2013 Hello, first-time reader of the free Renaissance rules here with a question: Does 1 Free Skill Point equal +1% in a skill? I've only ever played one BRP-based RPG before and it used 5% increments for all skills, maybe Renaissance does too? Quote Link to comment Share on other sites More sharing options...
nclarke Posted May 20, 2013 Share Posted May 20, 2013 Every BRP based game I've played has used the one skill point equals one skill percentage point and I don't think Renaissance is any different. Quote Nigel Link to comment Share on other sites More sharing options...
Grütlap Posted May 20, 2013 Author Share Posted May 20, 2013 Thanks! Yes, I suspected that the answer might be obvious to BRP players. (The system I referred to is in Swedish.) Another question -- in the Critical Successes section, it says "remember, always round to the nearest whole number". Should this read "always round up to the nearest whole number" or should it actually be 7.4 -> 7, 7.6 -> 8? Quote Link to comment Share on other sites More sharing options...
nclarke Posted May 20, 2013 Share Posted May 20, 2013 In the BGB it says "Critical Success: This is the result of a skill check roll that is 1/20 (or 5%) of the regular chance of success. Generally, a critical success is rewarded with greater results, though in some cases a critical success is required for success at all. For example, if the regular chance for success is 75%, any roll of 4 or under is a critical success (1/20 of 75% is 3.75, rounded up to 4)." However the BGB rules are inconsistent in that sometimes rounding is to the nearest whole number and sometimes it is rounding up. I don't have a copy of the Renaissance rules to hand to help you out but if it says round to the nearest whole number then that's what you do. If it says the you round up to the nearest whole number then do that instead. Isn't English screwy if it isn't your first language :-) 1 Quote Nigel Link to comment Share on other sites More sharing options...
Grütlap Posted May 20, 2013 Author Share Posted May 20, 2013 Tell me about it The reason I asked though is that it says on p 7: 'Numbers in Renaissance are usually rounded up to the nearest whole number.' And on Armour Points: '(rounded down – an exception to the usual rule of rounding up)'. Critical Success could be another exception for all I know, just wanted to make sure. Thanks! Quote Link to comment Share on other sites More sharing options...
rust Posted May 20, 2013 Share Posted May 20, 2013 Isn't English screwy if it isn't your first language :-) Yep, a perfect instrument for the use of a multitude of obscure words in an attempt to avoid any transfer of information. Quote "Mind like parachute, function only when open." (Charlie Chan) Link to comment Share on other sites More sharing options...
Grütlap Posted May 24, 2013 Author Share Posted May 24, 2013 (edited) Back on topic ... Now that I've received the Deluxe rules I got my first question answered (it's implied from the example there). However, my second question remains: p. 8, box on Rounding: 'Numbers in Renaissance are usually rounded up to the nearest whole number.' p. 37, Critical Successes: 'A character with 70% in a skill would get a critical success on a roll of 7 or less – remember, always round to the nearest whole number).' 'Remember, always...' would seem to imply that the general rule applies. If so, it should read 'always round up'. (For Armour Points it's specifically mentioned that they are 'rounded down – an exception to the usual rule of rounding up', p.16.) I see that the game designers are posting here. Could they perhaps confirm if nclarke is correct? Or if 'always round to' is an error for 'always round up to' on p. 37? Edited May 27, 2013 by Grütlap Quote Link to comment Share on other sites More sharing options...
Ade Posted June 8, 2013 Share Posted June 8, 2013 I was going to give a reply but decided against it and will ask Peter if he can kindly answer this one for you Quote Link to comment Share on other sites More sharing options...
Paul_Va Posted June 8, 2013 Share Posted June 8, 2013 (edited) On p. 175 of Basic Roleplaying: The Chaosium Roleplaying System under the heading Critical Success, it says to round fractions using "normal rounding." That means .4 or less rounds down and .5 or more rounds up. Edited June 8, 2013 by Paul_Va Quote You can follow me on Google+ here: https://www.google.com/+PaulVasquezE Link to comment Share on other sites More sharing options...
Grütlap Posted June 9, 2013 Author Share Posted June 9, 2013 Thanks, Ade and Paul_Va. When it says in the rules that numbers are usually rounded up, I take that to mean that normal rounding rules do not apply and that numbers are usually rounded up: 7.2, 7.5 and 7.8 all round up to 8. Perhaps that's incorrect and the text box only refers to 0.5 cases, like in the BRP system quoted above (while 7.2 would round down and 7.8 up as usual). Still, it'd be great to have an answer. Quote Link to comment Share on other sites More sharing options...
Zit Posted June 9, 2013 Share Posted June 9, 2013 on the other hand, it is quite a detail and has no true influence on the mechanics. Do as you feel it. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog Link to comment Share on other sites More sharing options...
doomedpc Posted June 9, 2013 Share Posted June 9, 2013 Ken, he say: "Always round up, unless the rules state otherwise." Any errata is probably down to me, because even though I knew that, I instinctively round to the nearest whole number (and up if it's .5). Quote Peter Cakebread Cakebread&WaltonO:) Purveyors of Fine Imaginings Link to comment Share on other sites More sharing options...
Grütlap Posted June 9, 2013 Author Share Posted June 9, 2013 Thanks for replying, doomedpc. Quote Link to comment Share on other sites More sharing options...
doomedpc Posted June 9, 2013 Share Posted June 9, 2013 Thanks for replying, doomedpc. You're welcome - apologies for the delay in replying (we have the usual mountain of work on the go...chug chug whirr click...woosh!) Quote Peter Cakebread Cakebread&WaltonO:) Purveyors of Fine Imaginings Link to comment Share on other sites More sharing options...
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