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BRP compatible Post-Apocalypse Science Fantasy RPG


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Problem is the fantastic nature of the weird mutations. The newer versions try to rationalize them with metahandwavium. The old Hawkmoon rules had some weird science that would work in a GammaWorld/Thundaar style world. And of course there is a fun , maybe still free, Gamma Dawn book for Star Frontiers which could easily be adapted to BRP.

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The old Hawkmoon rules had some weird science that would work in a GammaWorld/Thundaar style world.

How do they differ from the Mutations section in the Big Gold Book?

Frank

"Welcome to the hottest and fastest-growing hobby of, er, 1977." -- The Laundry RPG
 
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  • 9 months later...

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