My settings are "sandboxes", and like the real world they contain weak, average and
Originally Posted by tgcb
powerful characters and creatures. It is up to the player characters to gather the ne-
cessary informations to decide what they can do or not, when to fight, when to avoid
and when to run. I would dislike a predictable setting where the player characters can
expect to only encounter suitable "challenges" for their "level", this would seem too im-
plausible for my taste.
"Mind like parachute, function only when open."