World War Cthulhu
Saw this at Dragonmeet yesterday, a very nice looking book indeed. Grabbed it and have been perusing it. I've noticed considerable skill level creep in these modern iterations of the venerable BRP/CoC Mythos game. The Laundry uses a system that gives around 650 points to a character compared to 6e CoC 410 and BRP from the BGB 4e 350. WWC uses a more developed system similar to Laundry but pushes the skill points total to around 1100!
I thought of Legend's 500 skill points giving character skilled enough to succeed but twice that may be going over the top. Sure we don't have the Feats and things that the other games do but still there's going to be a lot of analysis paralysis where some players are concerned.
What do people think? A good thing, a bad thing or just a normal evolution of the game system when dealing with the modern age?
Cthulhu Rising uses around 450 skillpoints and seems to do Sci Fi very well indeed.
I wonder if it's a reaction to GM's making characters roll for things where someone might reasonably be supposed to know that and it's rolling for the sake of rolling. The advice is for skill levels where someone is at a professional level is let it go unless it's dramatic. If too many players are forced to roll for non-dramatic cases is the pressure on to make characters more skilled? Most BRP games don't only give skill improvements now only for those skills actually used so that isn't a possible reason for forcing skill tests.