Results 1 to 6 of 6

Thread: Experience Rolls and INT

  1. #1
    Join Date
    Feb 2008
    Location
    Suburban Chicago
    Posts
    55
    Downloads
    10
    Uploads
    0

    Default Experience Rolls and INT

    The Optional Rule box on page 51 seems to imply that Magic World uses an INT-based experience bonus like the BGB but I can find no other reference to it in the book. Am I just missing it somewhere or am I misreading the box?

    The box also should direct readers to page 15 for skill category modifiers instead of page 51.

    Thanks,
    Matt

  2. #2
    Join Date
    Sep 2007
    Posts
    772
    Blog Entries
    1
    Downloads
    74
    Uploads
    3

    Default

    I'm not sure where it's written in Magic World but Elric! did indeed base all of its experience rolls on INT. Of course you could mix it up and base experience rolls on skill category modifiers. Just remember to double the modifiers as they are found by halving the appropriate stat.
    70/420

  3. #3
    Join Date
    Sep 2007
    Location
    City of the Sons of the Yew aka Eboracum
    Posts
    843
    Blog Entries
    1
    Downloads
    117
    Uploads
    9

    Default

    Quote Originally Posted by MattyHelms View Post
    The Optional Rule box on page 51 seems to imply that Magic World uses an INT-based experience bonus like the BGB but I can find no other reference to it in the book. Am I just missing it somewhere or am I misreading the box?
    But INT DOES play a role in Magic World experience rolls - for high skills... So the optional rule makes sense : a characters chance to improve a skill once it reaches exceptional levels is never worse than the skill category modifier, rather than never worse than their INT. Not sure it's worth it, but it makes sense.

    The box also should direct readers to page 15 for skill category modifiers instead of page 51.
    yep! looks like a transposition typo.

    Cheers,

    Nick
    My friends and I walked the Coast to Coast last summer for Meningitis UK - thanks to everyone who donated, we raised 2,544.50
    Uncounted Worlds
    Outpost 19 SF Adventure for BRP

  4. #4
    Join Date
    Sep 2007
    Posts
    772
    Blog Entries
    1
    Downloads
    74
    Uploads
    3

    Default

    Ha! After reading Nick's post I realized I hadn't actually answered the question. When you get to the high skills it no longer becomes possible to roll over them to gain your experience check. Therefore, in order to figure out if you increase your skill you roll against 100 minus your INT score. For a character with an INT of 15 and an Art [Tea Party] 112% they would need to roll an 85 or above to increase their skill in an experience check.
    70/420

  5. #5
    Join Date
    Feb 2008
    Location
    Suburban Chicago
    Posts
    55
    Downloads
    10
    Uploads
    0

    Default

    Thanks, I get the role of INT with high-level skills, but the optional rule on page 51 implies that Magic World uses the 1/2 INT Experience Bonus for all experience rolls - that's what I am not finding any other reference to. Again, I could be simply reading too much into it.

  6. #6
    Join Date
    Jan 2008
    Location
    San Leandro, CA
    Posts
    351
    Downloads
    36
    Uploads
    1

    Default

    Sorry, I thought that was clear enough. It simply means that instead of INT, use DEX for Manipulation skills, STR for Physical skills, APP for Communication, etc.

    And yes, the 15/51 typo has been caught, and is in the list of errors I sent off to Chaosium a while ago. Eventually they'll update the PDF with the corrected information.
    Please note I do not actually work for Chaosium; I just do the occasional freelance editing work for them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •