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Thread: Simple Suggestion for Movement Rates

  1. #1
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    Default Simple Suggestion for Movement Rates

    Strength + Dexterity / 2 (3 for shorties like Dwarves). Inspiration: GURPS.

  2. #2
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    Yep, I've seen the arguments for variable movement rates. They all make sense to a certain extent, but I have never had a problem with a fixed species movement rate and then with skills to vary it.

    But, the D100 family has always been very open to customisation and house-ruling, so I would suggest that people go with whatever rules suits their games.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

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