Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: 'Fighter-Mage' in Magic World

  1. #1
    Join Date
    Dec 2013
    Location
    Vancouver, WA
    Posts
    108
    Downloads
    40
    Uploads
    0

    Default 'Fighter-Mage' in Magic World

    I am considering adding Magic World to my stack and I was curious how well one could generate a fighter-mage. Of course I know Runequest and Stormbringer give pretty much everyone some basic spells, but I mean an actual wizard who is also a warrior. Think the D&D or AD&D Elf F/MU - longsword, full plate and real sorcery.

  2. #2
    Join Date
    Jan 2008
    Location
    San Leandro, CA
    Posts
    351
    Downloads
    36
    Uploads
    1

    Default

    All you need is a POW of 16, and you can cast magic. If you want to make a "Fighter/Mage", just make sure you've got a competent fighter and meet the POW requirement. Easy-peasy.
    Please note I do not actually work for Chaosium; I just do the occasional freelance editing work for them.

  3. #3
    Join Date
    Dec 2013
    Location
    Vancouver, WA
    Posts
    108
    Downloads
    40
    Uploads
    0

    Default

    Quote Originally Posted by zomben View Post
    All you need is a POW of 16, and you can cast magic. If you want to make a "Fighter/Mage", just make sure you've got a competent fighter and meet the POW requirement. Easy-peasy.
    Thank you. I'm definitely getting it then.

  4. #4
    Join Date
    Jan 2008
    Location
    San Leandro, CA
    Posts
    351
    Downloads
    36
    Uploads
    1

    Default

    I certainly hope you enjo it. Also, look out for th Advacned Sorcery supplement. Should be out in a month or two, and will offer you a ton of extra magic options.

    And, if you have any questions about th game, this is the forum to ask!
    Please note I do not actually work for Chaosium; I just do the occasional freelance editing work for them.

  5. #5
    Join Date
    Sep 2007
    Location
    Birmingham, UK
    Posts
    1,474
    Blog Entries
    4
    Downloads
    94
    Uploads
    2

    Default

    Don't forget that Magic World, in common with most of the D100-style games, doesn't really restrict skills by profession.

    So, mages are not restricted to magic-using skills and are not forbidden from using weapons and wearing armour.

    That means that it is very easy to play a Fighter-Mage, in the same way as it is easy to play an Assassin-Healer or whichever combination you want.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

  6. #6
    Join Date
    Jan 2008
    Location
    San Leandro, CA
    Posts
    351
    Downloads
    36
    Uploads
    1

    Default

    That's an excellent point Simon makes. In MW, much like in other BRP-based games, you define your Adventurer however you so choose. You pick where to put your skill points, what spells you have, etc. By default you roll your stats randomly, but in my home games, I never bother with that. I just let the players decide what stat numbers they want within reason.

    "Go with the flow" is my motto as a GM.
    Please note I do not actually work for Chaosium; I just do the occasional freelance editing work for them.

  7. #7
    Join Date
    Dec 2013
    Location
    Vancouver, WA
    Posts
    108
    Downloads
    40
    Uploads
    0

    Default

    Quote Originally Posted by zomben View Post
    That's an excellent point Simon makes. In MW, much like in other BRP-based games, you define your Adventurer however you so choose. You pick where to put your skill points, what spells you have, etc. By default you roll your stats randomly, but in my home games, I never bother with that. I just let the players decide what stat numbers they want within reason.

    "Go with the flow" is my motto as a GM.
    The reason I asked is because Glorantha 2nd Age has negative Magic Point modifiers dor iron gear , and Classic Fantasy has increased Fumbles and a skill penalty for armored casting. I always liked playing Elves in D&D because of their ability to wear 50lbs of steel skin and still cast spells.

    In any case, I've placed my order and await the book. I'll probably end up playing some pidgin BRP ultimately, since there are tons of things I like about the different d100 games I have.

  8. #8
    Join Date
    Sep 2007
    Location
    Birmingham, UK
    Posts
    1,474
    Blog Entries
    4
    Downloads
    94
    Uploads
    2

    Default

    Quote Originally Posted by QueenJadisOfCharn View Post
    The reason I asked is because Glorantha 2nd Age has negative Magic Point modifiers dor iron gear , and Classic Fantasy has increased Fumbles and a skill penalty for armored casting. I always liked playing Elves in D&D because of their ability to wear 50lbs of steel skin and still cast spells.
    Ah, that's because, in Glorantha, unenchanted iron is a magic-sink, making it harder to use and be affected by magic. Enchanted iron is fine, though, and has no penalty.

    Wearing armour makes spell-casting harder, not because it's armour but because it's heavy. Carrying a huge backpack would have the same effect.

    Quote Originally Posted by QueenJadisOfCharn View Post
    In any case, I've placed my order and await the book. I'll probably end up playing some pidgin BRP ultimately, since there are tons of things I like about the different d100 games I have.
    That is by far the best way - use the base system that suits you best and being in rules from other systems. Most of the rules from the D100 family fit in reasonably well with all the other systems.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

  9. #9
    Join Date
    Dec 2013
    Location
    Vancouver, WA
    Posts
    108
    Downloads
    40
    Uploads
    0

    Default

    I got Magic World in an created the character I had in mind (using random statistics, as I like it like that.) I used the book's version of the Elf. The results were pleasing, though it took me a while to figure out how weapon skills worked (I was looking for an extensive list of weapon skills, ala Stormbringer!) My broadsword also cost me most of my money, but the character should be a competent fighter and sorcerer, I'll just have to parry or run until I get some steel hide.

    And jeez are elves smart. I know d100 attributes aren't as indicative as AD&D's, but a 19 intelligence, 17 dexterity and a 17 power is a pretty impressive littl guy. I even managed to roll a 12 Str and 9 Size. My previous attempt, using OpenQuest, ended up with an 8 Str and 7 SZ, which made him kinda useless in melee.
    Last edited by QueenJadisOfCharn; December 22nd, 2013 at 14:31.

  10. #10
    Join Date
    Sep 2007
    Location
    Birmingham, UK
    Posts
    1,474
    Blog Entries
    4
    Downloads
    94
    Uploads
    2

    Default

    Being small and weak isn't that much of a penalty in combat, especially if quick.

    I'd have let you have the broadsword as part of starting equipment, though.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •