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Thread: [MRQ SRD] How do I figure out starting Rune spells?

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    Default [MRQ SRD] How do I figure out starting Rune spells?

    I was making a sorcerer with the 'deluxe' SRD, and I can't figure out how to purchase/allocafe starting Rune spells. I've got the Runecasting skills, and I know .ca Sorcery spells are bought as separate advanced skills, but I can't seem to find information on how to get Rune spells as s starting character.

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    You are better off getting Legend (cheap as a PDF). That has a better character generation system and has better support for sorcery.

    MRQ had a lot of holes regarding bolting magic onto chargen.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

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    Quote Originally Posted by soltakss View Post
    You are better off getting Legend (cheap as a PDF). That has a better character generation system and has better support for sorcery.

    MRQ had a lot of holes regarding bolting magic onto chargen.
    I actually have Legend and RuneQuest 6, I was just making the same character (roughly) in the different systems and comparing them.

    So far my Stormbringer 1e Melnibonean Noble + Warrior + Sorcerer + Chaos Priest is the most powerful, though that's no surprise. Rich, too - 1800 LB cash, 830,000 LB in property, and 204 LB a month for being a priest. Not to mention full plate. My OpenQuest character could barely afford a sword!

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