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Thread: What rule sets/settings have you ported into BRP?

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  1. #1
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    Default What rule sets/settings have you ported into BRP?

    What settings/rule sets have you ported into BRP? Just curious how any experiments with other settings operate using BRP rules.

    Settings/Rule sets I have experimented with:
    D20...BRP makes combat so much faster, but has a tendency to reduce the overall power level of characters.
    Marvel Super Heroes...with some issues, pretty much makes it unplayable as I have it right now I would just use Superworld, but a lot of the high end stuff does not model well into BRP without making the game ridiculously lethal
    BattleTech
    Battlestar Galactica
    Supernatural
    Serenity
    CthulhuTech
    Cyberpunk
    Fuzion/Champions...a good mid power superpower campaign can be built from this
    Dark Conspiracy
    DC Adventures...with some issues
    FASATrek
    LUGTrek... I am not happy with it after years of working with it. LUGTrek is so self contained, it is hard to unravel parts of it for BRP and still have the same flavor of game.
    GURPS...but very clunky
    Traveller, although I pretty much just use T20 and then translate from D20 to BRP
    Palladium...almost no difference in game play experience
    Recon...no difference in game play
    Shadowrun...the game plays almost the same, but it is slightly more lethal
    D6 Star Wars...translated to D20, then to BRP
    Star Wars D20...plays very well, but it makes Force Users a bit overpowered
    Terran Trade Authority
    Twilight 2000
    Warhammer 40K...still a work in progress, after like 8 years, I an just not happy with it
    Dark Heresy/Rogue Trader/Only War/Deathwatch/Dark Crusade...pretty easy conversion, but a lot more lethal in BRP
    World of Darkness...takes a lot of work to translate characters, but plays well enough.

    -STS

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    Wow. You've been busy!
    70/420

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    I prefer my own settings and rarely use commercial ones, so there was little need to
    convert other systems into BRP ones. The only ones that come to my mind are Blue
    Planet, D&D 3.5, Harnmaster, Lodland*, Perry Rhodan* and Traveller.

    * German roleplaying games
    "Mind like parachute, function only when open."
    (Charlie Chan)

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    I'm a lazy guy and I've always found BRP had terrific settings (Lovecraft, Moorcock, Glorantha). So, I've always used BRP published setting. What I often did was crossovers and setting-mix. Chtulhu 1920 + Ellric + Corum + Lovecraft's Dreamlands, or Elric + RQ Griffin Island. I also did a lot of Hawkmoon + Elric, but that is expected!

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    My own custom setting, Tentatively titled Metaverse, used to have it's own backing as a system. It was basically a mixture of BRP in mechanics and Numinara in tone in it's original form.

    Since then I've revised into into a more complex vision of a planescape-esque world with major lovecraftian elements lurking in the shadows of profane and divine creatures warring over planes while simultaneously trying to keep the balance between their innately opposing forces to prevent the lovecraftian nasties from entering reality at large.

    A setting where damnation and salvation are on a knife's edge, from reality, mythology, and unreality at once, through manipulations of time, space, and dimensions. Through methods involving magic, machinery, sorcery and psionics.

    Converting this setting to BRP was one of the best moves I had made with it.

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    A friend of mine is working on Garweeze Wurld from Hackmaster and the Greyhawk setting into BRP, combining the two of them as continents on Aldrazar, but I don't know how much he's porting Other than geography and history.

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    Quote Originally Posted by sladethesniper View Post
    Supernatural
    LUGTrek
    I would love to see what you've come up for these two. I've ran Supernatural in the past and just recently ordered the LUGTrek DS9 book.
    "It's taken me all these years to realize that the Laws of Time are mine, and they will obey me!" - the Doctor

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    jaysun,

    There are the notes I jotted down for conversion...first for Supernatural (also works for BSG and Serenity...) using the Codex system

    I don't really like the Codex system. Nothing in it really helps set the tone. You would be much better just using CoC to run a Supernatural game, but here you go:
    Codex stat =BRP/D20 stat
    Agility =Dexterity
    Strength =Strength
    Vitality =Constitution
    Alertness =Wisdom
    Intelligence =Intelligence
    Willpower =Wisdom (D20) or Power (BRP)

    Dice= BRP Skill %=BRP attribute
    D2 =20%= 6-7
    D4 =30%= 8-9
    D6 =50%= 10-11
    D8 =60%= 12-13
    D10 =70%= 14-15
    D12 =80%= 16-17
    D12+D2 =90%= 18-19
    D12+D4 =95%= 20-21
    D12+D6 =99%= 22-23

    All of the Traits in Codex can be used as "skills" in BRP, or give a bonus to some skill or situation.

    The book gives three levels to make characters which translate to BRP as follows:
    42 attribute points = d8 each = 12 per attribute
    62 skill points = 10 skills at 25% and one at 10%

    48 attribute points = 3 attributes at 15, 3 at 12
    68 skill points = 10 skills at 25% and one at 40%
    4 trait points = 4 traits converted to BRP

    54 attribute points = 4 attributes at 15, 2 at 12
    74 skill points = 11 skills at 25% and one at 40%
    8 trait points = 8 traits converted to BRP



    For LUGTrek, I do love the game...but for easier conversion, you might want to find an old copy of FASATrek...that is almost a straight conversion.
    LUG to BRP
    Fitness =Constitution (highest)
    Vitality =Constitution (highest)
    Strength =Strength
    Coordination=Dexterity (highest)
    Dexterity =Dexterity (highest)
    Intellect =Intelligence
    Perception =Wisdom
    Logic =Education
    Presence =Charisma (highest)
    Empathy =Charisma (highest)
    Psi =Power


    LUG to BRP Stats
    1 =6 + 1d4
    2 =9 + 1d4
    3 =10 + 1d4
    4 =14 + 1d4
    5 =18 + 1d4
    6 =22 + 1d4
    7 =26 + 1d4
    8 =30 + 1d4

    LUG to BRP Skills
    1 =25%
    2 =50%
    3 =60%
    4 =80%
    5 =90%
    6 =95%

    To convert weapons, using BRP weapons makes it a lot easier, but if you want to have the full on feel of damage settings, this is what I use:
    setting to BRP damage
    Phaser 1 =Uncon for 2d6-CON minutes
    Phaser 2 =Uncon for 2d10-CON minutes
    Phaser 3 =Uncon 5d10-CON minutes
    Phaser 4 =1 point
    Phaser 5 =1d3
    Phaser 6 =1d6
    Phaser 7 =2d10
    Phaser 8 =6d8
    Phaser 9 =2d6x10
    Phaser 10 =3d6x10
    Phaser 11 =4d6x10
    Phaser 12 =6d6x10
    Phaser 13 =4d10x10
    Phaser 14 =1d6x100
    Phaser 15 =1d8x100
    Phaser 16 =1d10x100

    Please note that the above damage ratings scale linearly, as I dislike weird scaling mechanics (my first RPG was Robotech, so big damage numbers never bothered me...) so you may have to change those numbers to something more useful to book standard BRP.

    Same thing for ship conversions...I converted them using Mega Damage and other nonsense from Palladium Books. If you can deal with that, then Kitsune's website is an absolute treasure trove.

    I hope that is of some use.

    -STS
    Last edited by sladethesniper; January 30th, 2014 at 01:17. Reason: I really wish there was a way to import tables into forum posts...

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    I've converted alot of D&D 3 and 3.5, and more recently Star Wars d6

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    Hexelis,
    I'd love to see your SW D6 stuff.

    -STS

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