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Thread: How Does the 'Status' skill work, and would it be adjusted for Nobles, etc?

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    Default How Does the 'Status' skill work, and would it be adjusted for Nobles, etc?

    I was wondering if I could get a rundown on the mechanics and reasoning behind the Status skill. I'm not sure I understand what it's supposed to represent. It seems to have something to do with position and wealth?

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    More position. A tenured college professor, an 18th century lord, a scheming teenage queen bee, a church archbishop, or an acclaimed research scientist might each have high Status within their respective social/professional circles. They'd have pull and influence with their peers and with people their group influences. For instance, that professor's Status would give him perhaps more authority than rivals in his department, might indeed enable him to draw a larger salary (although wealth is a separate thing), and his on-campus reputation might be good enough to enable him to ease out of encounters with the local police that would get other characters a ticket or a stay in jail. On the other hand, his Status rating might not help him with the regional mob boss -- who has a high Status within the criminal community but who is considered scum by the authorities and decent people.

    You're right. The mechanics of the skill are sort of nebulous, partly because its effects are variable and broad, depending on the situation. Gamers often discuss mechanics for "social combat" in their campaigns. For BRP, Status is the designated tool. It's about knowing whom to know, throwing your weight around, calling in favors from all the folks who owe you one

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    There are many ways to use Status, depending on the setting and the intentions of the referee
    and the players.

    For example, in my current setting I use Status to measure a character's success as a member
    of the community as well as the tool to give the character new options for his activities. When-
    ever the character succeeds in doing something that helps his community his Status increases,
    and whenever he does something that harms the community his Status decreases. A high Sta-
    tus is required both to get a position of influence / power in the community (e.g. to become a
    candidate for an election) and to be permitted to use certain resources of the community (e.g.
    to use the community's starship during an adventure). High Status also gives a bonus for the
    use of most social skills with members of the community, and low Status gives a penalty.

    As mentioned, this is just one way to handle Status, there are many others.
    "Mind like parachute, function only when open."
    (Charlie Chan)

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    It would be interesting to make Status increases dependent on experience checks, having the brains to make good on reputation and accomplishments. This would make increases in Status more difficult at high levels, and make INT bonuses more important for maintaining a high status.
    The setting we're working on is AD&D meets Conan. I wonder how Status and Allegiances might interact? I intend to make some cults and bands allegiances in themselves, to represent the hard core of members (of course some members might just be using the organization, or waffling in their views).

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    Status is only important in settings where status is important.

    So, at a feast, the local bigwig puts you at the lower table, even though your Status is higher than his. You could use it to move to a higher table - "Don't you know who I am?".

    You play an impoverished noble who turns up as a beggar to a court. You use your Status to cadge a free meal and new clothes.

    You play a socialite who wants to get ion on the best parties but the bouncers try to stop you. Use Status to intimidate them into letting you in.

    Status measures your status in society. Allegiance measures your status in a cult or organization. They can be used together but are not the same skill at all. In fact, some cults might not care about your Status - "I don't care who you are, unless you have passed the fourth degree then you cannot enter this part of the temple".

    Obviously, having a high Status can win influence in certain situations.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

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    I'm helping a friend with Hackmaster, and Status sounds similar to Hackmaster's Honor rating; Allegiance would also be useful for Cults and other organizations.

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