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Thread: Superworld

  1. #1
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    Default Superworld

    Dear Sirs or Madmen,

    Is there already a thread devoted to Superworld and discussion thereof? If so, please direct me as I couldn't find it. Thank you in advance for your kindness and understanding.

    Sincerely,
    Matt
    http://mattssuperheroes.blogspot.com/

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    I don't think we've had one specifically, although we have had several threads in the main BRP discussion area dealing with superheroes in general.

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    Maybe I will have to start one once I have something more substantive to add.
    http://mattssuperheroes.blogspot.com/

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    Does anyone have any suggestions for how one would make a super hero who is slippery, hard to get a hold of much in thr fashion of, say, a greased pig? I was looking at the Defense power but as written it would only apply to the difficulty of being hit--do you think there is an advantage that should be added to simulate the difficulty of being held as well, plus a disadvantage as it would only apply to hand-to-hand situations? Or do you think there's some better way to modify Insubstantiality for this purpose?
    http://mattssuperheroes.blogspot.com/

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    Quote Originally Posted by Matt View Post
    Does anyone have any suggestions for how one would make a super hero who is slippery, hard to get a hold of much in thr fashion of, say, a greased pig? I was looking at the Defense power but as written it would only apply to the difficulty of being hit--do you think there is an advantage that should be added to simulate the difficulty of being held as well, plus a disadvantage as it would only apply to hand-to-hand situations? Or do you think there's some better way to modify Insubstantiality for this purpose?
    I would use defensive power but say it can only be used when someone is grappling that character. You could give other situational mods as nessasary.

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    Is anyone interested in recaps of a Superworld campaign? And would this even be an appropriate place to post them?

    Superworld appears be dreadfully unpopular on this site, at least compared with various fantasy-type elves 'n' hobbits games. Am I really as odd-man-out as it seems? I confess I have very little interest in magical-type settings, though Pendragon and Call of Cthulhu are fantastic games I would play in a heartbeat could I but find a group willing to attempt those milieus.
    http://mattssuperheroes.blogspot.com/

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    Quote Originally Posted by Aramone View Post
    I would use defensive power but say it can only be used when someone is grappling that character. You could give other situational mods as nessasary.
    Forgive me my lapse, I meant to thank you for your kind and thoughtful response to my question. Thanks!
    http://mattssuperheroes.blogspot.com/

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    I, too, like supers although the BRP veterans on the site insist that the system is a bit clunky for the genre. The powers suite in the Big Gold Book is limited compared to other supers games I've played but is workable. One of our co-posters here got several relatives into role-playing by running a BRP supers campaign, although he later switched it to another game system. Still, we've got a number of super hero write-ups posted in the general forums done by me and others.

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    The powers list in the big BRP book is by no means complete, but (1) it isn't trying to be and says as much, (2) one can extrapolate and add if one desires, (3) no super hero game has ever managed to be "complete," not even the Ultimate Powers Book for TSR's MSH, but mostly it's no problem since (4) I actually use Superworld and Superworld Companion and not the BRP book except for extras as needed. I find Superworld suits the level of power I'm interested in. I suppose power-mongers may dislike the relative weakness of a PC in Superworld as compared to Champions or Mutants and Masterminds, but I've tried both and they seem to be more about character building tricks than anything else. At least based on what I endured. I like Superworld and wish there were more of it.

    Claims of clunkiness seem to reflect the desire for a higher power level than the game seems to have been meant for, as I don't find it any clunkier than Call of Cthulhu (for instance).
    Last edited by Matt; September 2nd, 2013 at 01:44.
    http://mattssuperheroes.blogspot.com/

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    Batman and Space Ghost - YouTube

    How's this for a superhero team-up? Space Ghost was the first character I drew up when I acquired Champions 3rd edition around 1983.

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