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Thread: Literacy in Legend

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  1. #1
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    Default Literacy in Legend

    I personally see it odd that Legend doesn't include Literacy either as a core Advanced skill or as an optional one. Does anyone see a problem with adding it in (say borrowing from the BGB for most of the specifics)

  2. #2
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    I don't see a problem with adding it. The advanced skill "Language" does cover both however at the call of the game master.
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  3. #3
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    True. But knowing how to speak a language and knowing how to interpret scribbles on paper (stone, what have you) into the same language are two different things entirely IMNSHO

  4. #4
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    I'm not disagreeing with you. The great thing about a ruleset such as Legend is that it invites people to add to it. If you want to add a Literacy skill, you're more than welcome to.
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  5. #5
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    You might be interested in a thread I started in the BRP forum.

    Short version: instead of a general "Literacy" skill or a "Read/Write X" for every spoken X, you could define a new skill for every script, e.g. Latin Letters (most languages of Europe and the Americas), Cyrillic (mainly Slavic languages), Arabic (most languages in the Muslim world), Hanji (Chinese characters), etc. Some alphabets are wholly phonetic, making them trivial enough to pick up (e.g. Japanese Hiragana and Katakana or Canadian Aboriginal Syllabics); others might be trivially similar to other alphabets (e.g. Latin, Cyrillic, Coptic, and Greek letters). Adapt as needed for your fantasy world.
    Frank
    "A hidden corridor! Fortunately it was labeled!" -- Sadie Doyle, "Beyond Belief: Sarcophagus Now", The Thrilling Adventure Hour

  6. #6
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    I was thinking of something exactly like that. Thanks for reminding me of your thread.

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