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Thread: Craft (Torturer)?

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  1. #1
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    Default Craft (Torturer)?

    Craft is defined as the ability "to fashion and create various items". Why then was Torturer included as an example Craft. It seems more like a Lore (which "defines an area of knowledge for the character") to me. In my game I'm treating it as such. Probably has no effect and is covered by "Rule 0". Just sharing.

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    To me, a Craft is in the doing and a Lore is in the knowing.

    Torturing is in the doing, so it should be a Craft, in my opinion.

    It is the difference between knowing that slowly pulling someone's arms out of their sockets causes excruciating pain and being able to do it without killing the person and allowing a confession to be obtained.

    Your torture may vary, of course.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

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    Good points. I'm going to discuss this with someone who has portrayed a torturer online (on a MUSH) and get her (vaguely) expert opinion on the matter before locking in the decision.

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    I spent a lot of time with torture in the last Merrie England - The Spanish Inquisition is very good for that kind of thing.
    Simon Phipp - Wallowing in my elitism since 1982.
    Many Systems, One Family

    RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/

    RQ/BRP: www.soltakss.com/index.html
    RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/

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    Final decision... not a Craft (that is for making things after all) but also not a Lore. Like Art it should be different as it is an active skill (though closely related to Healing)

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    In Melnibone they'd view it as an Art, but in Pang Tang it's be a Craft. The difference is between a craftsman and an artist, in that the methods can be very very similar but the desired outcome differs.
    Someone who studied it but didn't do it would have it as a Lore.
    I'd allow anyone with either skill (Craft/Art/Lore) to use it as the other with a simple increase in difficulty of one step.
    In RQ6 or other games that use augments then they might augment each other, and also a medical/healing skill might be a suitable augment.
    Does Legend use augments? I've never read it, one of the few d100 games I have never read.

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