In GURPS (which is where I am trying to port a mechanic from) NPC reactions are judged in grades: Excellent, Very Good, Good, Neutral, Poor, Bad and Very Bad. Is there a built in mechanic like that in Legend (or other d100 games) that I'm missing seeing or am I going to need to find another way to generate 7 different degrees of success rather than the standard 4 in d100 (Critical Success, Success, Failure and Fumble)

(EDIT: Woot! my posts count has finally surpassed my downloads count!)