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Thread: Vampire: The Masquerade

  1. #1
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    Default Vampire: The Masquerade

    Wish you nice day,

    I just want to ask, if there is some conversion between BRP and Vampire: The Masquerade.

    Thanx.

  2. #2
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    This is what I use:
    Stats to BRP
    Strength =Strength
    Dexterity =Dexterity
    Endurance =Constitution
    Charisma =Charisma (whichever is higher CHA, MAN or APP)
    Manipulation =Charisma (whichever is higher CHA, MAN or APP)
    Appearance =Charisma (whichever is higher CHA, MAN or APP)
    Perception =Wisdom (whichever is higher PER or WITS)
    Intelligence =Intelligence and Education
    Wits =Wisdom (whichever is higher PER or WITS)
    Willpower x 2 = Power (mages can add in

    Dots to BRP/D20
    1 8 (-1)
    2 10 (0)
    3 12 (+1)
    4 16 (+3)
    5 20 (+5)
    6 24 (+7)
    7 30 (+9)
    8 36 (+11)
    9 36 (+13)
    10 40 (+15)

    Knowledge/Skills/Abilities dots to BRP Skills
    1 20%
    2 50%
    3 60%
    4 80%
    5 95%
    6 120%
    7 140%
    8 160%
    9 180%
    10 195%

    A “specialization” gives a bonus of one dot thus 5 dots of security and a specialization in lockpicking gives a total of 6 dots for lockpicking = 120%

    Abilities/Powers/Gifts work as described and as a skill (see K/S/A’s)
    All of them act as skills. The dots x 20% = the skill rating…the dot = the PWR cost. Those types of powers that increase stats act as multiples +1…thus potence 4 means you can boost your strength by a factor of 5!

    FOR Disciplines, powers, etc…the ASSUMPTION is that they always work. When they are opposed, THAT is when you make a roll…

    For Mage, you can either convert from WoD as spheres as above, or use the following to use D20 spell lists:
    Spheres/Numina:
    1 access to 0, 1 and 2 level spells
    2 3 and 4 spells
    3 5 and 6 spells
    4 7 and 8 spells
    5 9th level spells

    Sorcerer Paths:
    1 access to 0 level spells
    2 1 and 2 spells
    3 3 and 4 spells
    4 5 and 6 spells
    5 7 and 8 spells
    6 9th level spells

    Alternately you can use Monte Cooks World of Darkness (d20 style) which uses a different magic system and can either add up all the spheres to get the level of caster which then gives you spell components, or you can take the highest sphere and multiply by 2 to get the level and then get components.

    Alternately, each dot can give you one one BRP spell with POW costs being the standard cost.

    Hope that helps.

    -STS

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    Hmm that's pretty cool I think that should work just fine. Maybe I will do that Scion conversion after all. I love concept but hate dice pools.thank you for your input STS.

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    If want to do Scion, here is how I handle the mega-attributes (also used in Trinity/Aberrant):
    Mega Attributes/Epic Attributes
    Each dot in the Mega/Epic Attribute category allows a single automatic success with that attribute, which would normally be excellent in the Storyteller system, but with BRP it is fairly useless, HOWEVER the following would make it not utterly useless… Each dot of Epic Attributes adds 10% to EVERY skill that can use that attribute.

    Each dot of Mega Attributes does the same along with some extra effects such as multiple attacks, more skill points for the character creation pool, etc. These are Knacks or Enhancements


    -STS

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    I guess the closest BRP-based game to Vampire: The Masquerade was Chaosium's Nephilm - insofar that you were also playing politics amongst super-powered immortals with an occult/biblical bent, presented in neat 'splats', and an element of social satire and dark conspiracy.

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    Nephilim was a good game, but it doesn't really handle vampires all that well...lemme check...nope, no vampire themed stuff. It could be used to simulate the nWoD mage pretty well (all re-incarnated Atlanteans, secret societies, magic), but lacks the "gothic-punk" feel of oWoD Vampire. You could redo the magic system well enough, but it would be clunky and would get in the way of supernaturally-buffed combat.

    Just my .02 cents.

    -STS

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    The fate/hero point option would also work well with Scion, since their define heritage would give them an advantage over mortals. BGB would work better than RQ I think because of the super powers and mutation power sets. Once you get to Demigod and god level your a superhero and Titan spawn can be done with the mutations. But your write up helps me with the necessary benchmarks to translate existing source material. Vampires I think might be more of a challenge, but I could be wrong since I never played WOD much.

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    Quote Originally Posted by sladethesniper View Post
    Nephilim was a good game, but it doesn't really handle vampires all that well...lemme check...nope, no vampire themed stuff. It could be used to simulate the nWoD mage pretty well (all re-incarnated Atlanteans, secret societies, magic), but lacks the "gothic-punk" feel of oWoD Vampire. You could redo the magic system well enough, but it would be clunky and would get in the way of supernaturally-buffed combat.

    Just my .02 cents.

    -STS
    You need to get the Selenim downloads off the Yahoo group which gives rules for that kind of thing.

  9. #9
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    A better system than VtM is Nightlife. Came out before VtM was semipercentile and has all the flavor non of the Ann Rice

  10. #10
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    I always wanted to buy Nightlife back in like...jeez, 1992 or so from Wargames West (anyone remember them?), just didn't have the cash I haven't seen a copy that book in forever...

    -STS

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