That's one convention that really bothers me. Were I doing a Star-Trek-like game, I'd do one of the following:
Originally Posted by NickMiddleton
- Players start off as red-shirts and/or bridge crew, following orders from command officers who usually stay on the bridge. (I think ADB's Prime Directive works like this. See John Scalzi's Redshirts for an extreme example of how this might work.)
- Players have two or three sets of characters: away-team, bridge crew, and command staff
- The ship is small/automated enough that the PCs are at least half the available crew.
- The starship is huge and powerful, but the PCs fly a shuttle to/from/around the planet.
And don't get me started on transporters. Or alien-human hybrids. Or phaser disintegration. Or ... well, lots of things.
"A hidden corridor! Fortunately it was labeled!" -- Sadie Doyle, "Beyond Belief: Sarcophagus Now", The Thrilling Adventure Hour