It's vaguely on topic, so I don't see any problem with continuing to discuss it here. (If not, the thread police can come in and shut us down...)
Chaosium began by licensing the Cthulhu IP from Arkham House, which presented itself as owning the rights to the Lovecraft estate. Royalties were paid to AH, and early CoC editions had the blessing of Arkham House (and I think even their logo).
By any estimation, that's a licensed property.
Later, when it became apparent that HPL's works were public domain and that AH didn't actually own them and had no exclusive rights to them, the licensing arrangement ended.
Chaosium now publishes CoC based off the public domain of HPL's works, and has developed enough of the property on its own that it has in effect become a new IP. (Other authors' works have been utilized in CoC, but it's not really germane to the point.)
Anyone else using Cthulhu stuff is either based off the public domain Lovecraft material, or is licensing it from Chaosium.
So I guess it's technically a "once was licensed, now based on public domain, now being licensed as a semi-original IP" game.
The point was that after years of trouble with Moorcock (which I think parties are somewhat at fault in), the snafus with the Niven Ringworld/Known Space IP, and the underperformance of other licensed settings like Prince Valiant and ElfQuest, they're likely done with the "spend a bunch of money to utilize an existing IP" process.
But I'm just speculating, and for all I know, they may still be open to it.



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The problem was my use of the word "unique". Sorry, they are not unique. I guess the word "custom", as I used above, would have been a better way to say it.
