Simon Phipp - Wallowing in my elitism since 1982.
Many Systems, One Family
RQ Merrie England (Medieval RPG): http://www.alephtargames.com/index.p...land&Itemid=57 and http://merrieengland.soltakss.com/
RQ/BRP: www.soltakss.com/index.html
RQ Alternate Earth: Group: http://games.groups.yahoo.com/group/alternateearthrq/ Website: http://alternateearthrq.soltakss.com/
Hm, you do have a point. In RQ (III) animals didn't have any APP. What about BRP? I guess I could include it and people that dislike APP for other creatures than sentients could just ignore it. At the moment I base APP on the average CHA value from d20. Maybe one should standardize and just rule that all non-sentient creatures have an APP of 2d6? But then there are creatures like Unicorns... I think I do like this, I standardize per creature type (which is given in the SRD). So animals get, lets say, 2d6; magical beasts get APP based on SRD CHA; slimes, oozes and such just get 1 and so on.
Mummy
STR: 6d6+3
CON: 0
SIZ: 6d6+3
INT: 2d4
POW: 3d6+3
DEX: 4d4
CHA: 3d6+4
AP: 10 Move: 2
Attacks: Fist 55
Skills: Hide 35, Listen 40, Stealth 35, Spot 40
Here we have an example of how the algorithm STR = SIZ does not work well in all situations. And also how D&D uses CHA in rather strange ways from time to time... I guess they reason that Mummy's are fearsome and that's why they have such an high CHA stat. The AP value is way wrong...
I should note that I already have the statblocks for most creatures from RQ (it's in the MRQ SRD) so I'll be using them instead of the D&D values.
No need to worry overmuch in this case, since Mummy stats are given in BRP: STR 6d6, CON 4d6+3, SIZ 2d6+6, INT 3d6, POW d6+12, DEX 2d6; Move 8, HP 15, AP 3; Fist x2 70%, Grapple 25%, Shortsword 45%, Ancient Language 90%, Listen 50%, Sense 45%, Spot 50%, Stealth 50%.
(No APP - even though they're humanoid and sentient! Go figure.)
"Frogspawner usually only speaks gibberish..." [280/420]
Hiya gang,
You might be interested...
The old "All the World's Monsters" (which, I believe
might've been a Chaosium piblication) was a 3 volume
collection of triple-hole punched books that'd fif into a
3 ring binder pretty handily.
Had a mind-numbing collection of mostly homebrewed
monsters from a bunch of folks.
A really excellent resource for different critters, I remember.
Anyhow, the 3rd edition had a write-up on hor to translate
D&Desque monsters over to Runequest. Might be worth a look.
Course, its been a looonnnng time since the sands of time
blew through my collection and scattered *my* copy to the
four winds, so I can't really share anything, detailwise, except
I *seem* to recall AC was figured by subtracting it from 9 to get the creature's AP?
Maybe someone could check my recollection against their copy?
Best,
-Ken-
__________________________________________________ _________
"One of his tricks of persuasion was to cut open the
breast of a victim, pull out the still beating heart,
and gnaw upon it with great relish while the next
menu-object looked on in stark terror. No wonder
few withheld information from L'Olonais."
[Blackbeard, AH Games]
You can actually get PDFs of ATWM1-3 on DriveThruRPG. Classic stuff - there are some very cool ideas in there, and of course some totally mad ones!
Cheers,
Sarah
Isn't it time you got back to Basic?
113/420
Thanks! That's reminded me what I should be working on is conversions from other systems...
"Frogspawner usually only speaks gibberish..." [280/420]
Just bought all three PDFs from RPGnow, unfortunately they are first ed. and so there's no RQ conversion notes...But still the books are a goldmine of ideas.