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Thread: d20 creature conversion

  1. #31
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    Quote Originally Posted by peterb View Post
    Just bought all three PDFs from RPGnow, unfortunately they are first ed. and so there's no RQ conversion notes... But still the books are a goldmine of ideas.
    Check out p5 or so of ATWM3 - "How to convert ATWM brutes into RuneQuest nasties". Should do the trick. (BTW - was there ever a 2nd ed of ATWM? It sounds a bit too organised for that era! )

    Cheers,

    Sarah
    Isn't it time you got back to Basic?
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  2. #32
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    Quote Originally Posted by Shaira View Post
    Check out p5 or so of ATWM3 - "How to convert ATWM brutes into RuneQuest nasties". Should do the trick. (BTW - was there ever a 2nd ed of ATWM? It sounds a bit too organised for that era! )
    Ah, great! I simply assumed any such notes where at the end of the document... (they usually are).

  3. #33
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    This project is almost done. I've converted almost 500 creatures from the d20 SRD. Here's a partial list of the data, http://www.rollspelshornan.se/files/BRP_creatures.htm

    Is there any glaring errors in the stats that you can see?

  4. #34
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    Your file is shaping up rather nicely. It's a little difficult to come up with criticism, but I think I found one:

    I don't like your SIZ results. They're a little wonky if you ask me. A Hill Giant has a SIZ range of 10 to 40, with an average height of 25? A midget Hill Giant is the same size as an average adult. That's kind of funny actually.

    I think you should flatten the curve just a little. I see from your formula, that you are expressing SIZ directly from STR. I wonder if you subtracted the size bonuses from the Characteristics before you computed their BRP equivalent? A Large creature, IIRC, gets a +4 Bonus to STR, and a -2 Penalty to DEX.

    In any case, SIZ is probably the most difficult Characteristic to convert formulaically, but like I said before, it looks like it is really coming together.

  5. #35
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    Using my own suggestion, here is a Hill Giant. Slightly less awesome, but no more or less better than yours:

    Code:
    STR 25 -8 = 17 ~ 4d6+3 
    CON 19 -4 = 15 ~ 4d6+1
    SIZ = STR      ~ 6d6+4 [based off original STR]
    INT 6          ~ 2d6-1
    POW 7          ~ 2d6   [used CHA as POW]
    DEX 8  +2      ~ 3d6
    APP 7          ~ 2d6

  6. #36
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    Quote Originally Posted by Harshax View Post
    Your file is shaping up rather nicely. It's a little difficult to come up with criticism, but I think I found one:

    I don't like your SIZ results. They're a little wonky if you ask me. A Hill Giant has a SIZ range of 10 to 40, with an average height of 25? A midget Hill Giant is the same size as an average adult. That's kind of funny actually.

    I think you should flatten the curve just a little. I see from your formula, that you are expressing SIZ directly from STR. I wonder if you subtracted the size bonuses from the Characteristics before you computed their BRP equivalent? A Large creature, IIRC, gets a +4 Bonus to STR, and a -2 Penalty to DEX.

    In any case, SIZ is probably the most difficult Characteristic to convert formulaically, but like I said before, it looks like it is really coming together.
    Thanks for the comment.

    When I studied existing statblocks for BRP (RQ III to be exact) I noticed that there was a very uniform STR = SIZ rule. Only very large creatures have more SIZ than STR, which I simulate by giving them a 120% increase in the fixed bonus to the dice roll. A large dinosaur with STR 10d6+30 would thus be given a SIZ of 10d6+36. Your observation that giants and other humanoids can get a bit of odd SIZ values are quite valid though.

    I changed the algorithm a bit and took the creature type in consideration. If the creature is large or huge and a humanoid or an animal then I reduce the number of dices by one and add the dice type to the fixed mod. A Hill Giant now has a STR of 6d6+4 and a SIZ of 5d6+10.

    I've also updated the html snapshot of my file (http://www.rollspelshornan.se/files/BRP_creatures.htm)
    Last edited by peterb; July 13th, 2008 at 20:42. Reason: Corrected logical error...

  7. #37
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    I have now released a beta release of my Creature Generator spreadsheet. It contains, among other things, two worksheets with creature data, a lot of which is converted from the d20 SRD. The sheets to study are "Data" and "Skills".
    Peter Brink

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    Thanks for the update! Gotta check it out tomorrow! :happy:

    SGL.

    EDIT: After I have reinstalled Excel, that is.
    Last edited by Trifletraxor; July 29th, 2008 at 09:03.
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  9. #39
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    If you already downloaded Beta 0.11, you'll probably want to download Beta 0.12, that I just released, it fixes a few bugs...
    Peter Brink

  10. #40
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    I was thinking that it would be nice to make something like the "The Big Book of d20 Monsters for BRP" out of the data you produced. I could rip the description of the monsters from the d20 document and use the stats from your program...

    Is there an easy way to create a file (txt/html/doc/rtf...) out of the program with a (chapter-11-like-) stat-block for each creature? The actual format isn't really important, since I want to convert it to LaTeX anyhow, but it should be in a system where every entry can automatically be identified (and therefore automatically converted to the format of my choice).

    The optimum would be something like this:

    line content
    1. Name
    2. Table with characteristic | Roll | Average (could be text)
    3. Move:
    4. Hit Points:
    5. Damage Bonus:
    6. Armor:
    7. Attack:
    8. Skills:
    9. Remarks to stats
    10. empty line/pagebreak or something else to mark the end of the block

    so that I could convert it to something like this (pseudo-LaTeX-code for each creature):

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    \stathead{variable with name from 1.}

    variable with Description from d20-document

    \characteristics{variable with characteristics-table generated from 2.}

    \begin{statblock}
    \textbf{Move:} variable with move-data from 3.
    ... same prinicple for 4.-9.
    \end{statblock}
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%

    That way I could basically generate the whole document without doing anything by hand.

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