I just got the go-ahead from Dustin at Chaosium to work on the Green as a future setting for BRP. Whaaa Whoo!
For those who never visited the recesses of the Shared-World on this forum, the Green started to develop as a fragment of the Shared-World with a lot of help and encouragement from members here on the forum. This book and setting will truly be a child of BRP Central.
Thanks to all who helped!:thumb: Hopefully I can still count on your help along the way.
This is the first and probably best quick description:
A fantasy dragging ideas in from Larry Niven’s Intragrel Trees, Endor and the wookie world from Star Wars, and particularly Arboria from Flash Gordon. (Also hugely influenced just by watching squirrels or ants climbing trees while I was sitting in a deer blind and wondering what it would be like if…)
The whole idea would be that the relatively limited setting would be overshadowed with vast trees. The canopy would be a world of its own complete with strange races, both intelligent and bestial and adapted to their verdant environment. The Branches would be huge and easy to walk on.. at least to a point. Much of the magic would be based on manipulating and influencing the ubiquitous wood and growing things. Beneath this green world is the dark, swampy root world where other less wholesome critters dwell.
Into this world more civilized humans are making inroads to trade for the valuable, woody, magical and medicinal goods of the Green. In trade these foreigners bring metals and strange magic.
The following is the first few lines to present a glimpse of the setting.
The Green
Beneath the roof of sleeping leaves the Dreams of trees unfold.
-J.R.R Tolkien, The Two Towers-
Some say it was a garden planted by the gods when the world was young so they could shade themselves from the fiery sun and take rest from their prodigious pursuits. Others maintain that there is strong healthy magic pouring down with the waters that feed the land, enhancing its flora and fauna with prodigious health and size. Still others speculate that it is a verdant hell where the spirits of the prideful and cursed are sent to spend out eternity in a place were they are only but insects, preyed upon by venomous predators. Perhaps, there is a little truth to each…..
Stretching from the Sky-shelf Mountains in the east to the shores of the Open Ocean in the west lies the forested lands of Verduria, often simply called: The Green. The sky is dominated by monolithic cypress and oak-like trees that stretch hundreds of feet towards the heavens and cover the dark interior with their canopies. The mist shrouded land is veined with large slow moving rivers and most of the earth below the limbs is dark, shadowy and often wet an swampy.
The trees and swamps of the Green provide cover and sustenance to a broad array of life. Thousands of species: insects, snakes, lizards, mammals and birds as well as less wholesome things have found their homes under and in the leafy canopy of the verdant Eden. Many of these creatures, like the trees themselves, have grown to enormous size. With the dangers of Verduria come a wide variety of benefits and resources not found in other parts of the world. The green is abundant with strange herbs, fruits and flowers that work as drugs and medicine and are in high demand. The wildlife itself provides a wide variety of trade goods : venoms, furs, ivory and even giant insect chitin find high prices in the markets of more civilized lands.
The Green can be a setting in its own right, but hopefully it can be placed of the edge of any homebrew or published setting to give a kind of change of pace and setting for existing campaigns.


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