Quote Originally Posted by deleriad View Post
Battle Magic: you could fairly easily simplify this further.
For example:
all spells with a limited duration have the same duration (either a fixed amount such as 10 minutes or equal to the caster's POW).
Make all spells ranged. After all, the idea is to keep things simple and keep extraneous information off the sheet.
All spells are progressive unless otherwise stated and are Magnitude one unless otherwise stated. It means that you can make the spell descriptions much cleaner.

So, for example Bladesharp would read
Bladesharp
This spell can be cast on any weapon with a blade. For every point of Magnitude, it increases the chance to hit with the weapon by +10% and deals
one point of extra damage. ...

Befuddle
Fixed Magnitude 2, Resist (Persistence).
I like this idea, personally I find all the fiddly spell traits a bit much. I'll take this on board for the final version.

Quote Originally Posted by deleriad View Post
You also might have a problem with spells like Coordination that add bonuses to characteristics which break the big modifier rule. E.g. Coordination 1 adds +2% to all combat skills (except, oddly, unarmed...) They go against the ethos of your system.
Another exception to point out in the aside on p56, OR such Characteristic boosting spells only give the immediate big benefit - for example Coordination 1 would only give a +1 to DEX, handy in a fight, and not the +2% to Dex based skills.