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Thread: [Traveller] BRP Weapons Tables PDF

  1. #11
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    Quote Originally Posted by Solardog View Post
    Is int Cloth armour 10AP a little to high?
    Not really. Ballistic cloth will stop most handgun rounds, but rifle rounds have relatively little trouble getting through. 10AP might sound high when you don't use the penetration rule, but that is what makes all the difference.

    Quote Originally Posted by Shaira View Post
    I'm toying with the idea of using BRP to play Traveller - Interstellar Wars, and am looking for Traveller starship combat rules for BRP. You don't *happen* to have anything lying around, do you? >:-> :innocent:
    Not ... yet, shall we say.

  2. #12
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    Quote Originally Posted by Vile View Post
    Not ... yet, shall we say.
    Ah-hah! Excellent...!

    How about a sneak peak into the armor values you're using, perhaps? I'm interested in the Cloth Armor 10AP (etc) stats which go along with your penetration values on the weapons tables - partic. if you've been playtesting them as thoroughly as it looks like you have!

    Cheers!

    Sarah

    ps. I'm refining the BRP skills based on TNE and Gurps Interstellar Wars, particularly with reference to ship operations and technical skills (engineering, sensor ops, etc). I'll pop those up somewhere if I ever get them into a presentable state.
    Isn't it time you got back to Basic?
    113/420

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    Quote Originally Posted by Vile View Post
    10AP might sound high when you don't use the penetration rule,
    Yes i didinīt think of that, your are right of course.

    Your are not planing to do a (Traveller) BRP Armor Tables PDF ??

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    Thanks for putting up those links, Solardog, I had them before but I lost the bookmarks at some point. I have actually got far more extensive weapons tables than the ones in the download section - those are deliberately limited to the exact same weapons as can be found in first edition Striker for two reasons: 1) it's always easier for people to use third-party supplements that follow a common baseline, and 2) I might just want to publish my other stuff at some point ...

    Which also addresses your question about the armour, there.

  6. #16
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    Yes, Striker the good old days.....

    Here is something i have borrowed from Striker.

    Energy weapon range mutliple chart
    Type Constant
    Vacuum 1000
    Trace 100
    Very thin 10
    Thin 2
    Standard 1
    Dense 0.5
    Exotic 0.1
    Corrosive 0.1
    Insidious 0.1

    Concerning the weapons tables sometimes less is more.

  7. #17
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    I've added my armour penetration spot rule to the BRP Wiki: combat:armour_penetration [Basic Roleplaying Wiki]
    Last edited by Vile; April 9th, 2009 at 14:23.

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    Thank you.
    "Mind like parachute, function only when open."
    (Charlie Chan)

  9. #19
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    Hello Vile and everyone else!

    Some minutes ago I noticed your Striker/BRP weapons table in the download section of this site. I had already done my own conversion tables for the Traveller weapons and I had also played with the thought of using a penetration value, but I never came up with the idea to simply use the values from the Striker tables. It's a great idea! Thank you so much!

    Now, I also did my own conversion of armor values for BRP, but naturally they seem to be too low for use with the penetration value-rule.

    I would love to see the tables you did for armors and I'am also very interested in the expanded weapon lists you did. Would it be possible to send me the tables via email or point me to some place where you published them? I'd be really grateful! :happy:

    Thanks in advance!
    Christopher

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