I've been kicking around the idea of a Steampunk(ish?) setting, but the options are swamping me every time I sit down to work on it. I need a little help culling them out.
Note: Some of them have "names"--don't pay too much attention to them; they're just tags to make it easier to identify them when my wife sees the odd look on my face and asks which one I'm thinking about.
Option 1: "Pulpy" steampunk - To the general public things are exactly as the were in the history books, to a select few technology is running rampant. Think the Secret Adventures of Jules Verne or League of Extraordinary Gentlemen. Some magic, some mysticism, lots of low-tech "high-tech" - This one is actually the quiet one.
Option 2: Alternate Fantasy - Some key failure in the past doesn't fail and technology takes a huge leap forward sooner then it did in our history. A la Stirling/Gibson's The Difference Engine - but probably not Babbage's Engine: too passe. No Magic, interesting flying machines, Lighter-than-air Aircraft carriers, politics, intrigue and maybe a very, very ugly war. - This one is noisy but I don't think it's sure whether it wants to be a game or a book.
Option 3: "Steammage" - Magic starts working again in the mid-17th Century; Newton says the hell with Calculus and looks for the Philosophers Stone. Opposing "Major" traditions (Alchemy and Thaumaturgy) draw lines based upon nationality, minor traditions (Runecasters, shaman and "witches") have to step carefully or run afoul of the (Reformed and Reunited?) Church, and straight science is tangled up in the middle of it all. Incredible advances in some areas of technology others are never investigated. Humans only (at least initially), lifting a few ideas of Iron Kingdoms. - This one has been very, very noisy.
And Option 4 (Not steampunk but it insists on being part of the list anyway): The Dresden Files meets Monster Hunter International (a wonderful book by Larry Correia MHI: The Novel « Monster Hunter Nation ) Think Call of Cthulhu "Lite" with a Dresden-esque magic system (or maybe more like Ars Magica ... I dunno). - Not so noisy but sulks loudly if I don't stroke it occasionally.
As you can see, there are some very noisey ideas bouncing around the inside of my head ... Any ideas? Comments? Votes? Recommendations of seeking profession help?