I noticed that in new BRP, you only get a POW gain roll if your chance of success in a Pow vs Pow contest is less than 50%, whereas in old RQ2&3 you got one every time you overcame a target's resistance.
So, why the change? Was the old method too generous? Is there a probably playing it the old way? If I switch over, will there be a downside I'm not seeing?
What are people's personal experience of the old and the new ways of handling it?
I'm running a fantasy campaign and I'm finding that unless the casters go after other casters directly, there is little chance they'll improve their POW, without facing steadily increasingly potent enemy casters.


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