I've been thinking about what makes up my version of Stormbringer at the table; in otherwords the aspects and themes that I focus on during play. Interestingly, the more I thought about it the more I realised that I also modify the game mechanically to best reflect my version of SB!
Theme wise I am a big fan of morality plays, where the characters have to make a decision based on what they think is the best solution. I think this comes from my memories, some recent, some faded of the sort of decisions Elric himself had to make, and in the gaming sphere from Loz's Ghosts in the Machines adventure from the Rogue Mistress campaign. My greatest success in this was an adventure in which the characters had to determine whether or not to kill an NPC who they knew would, in the future, kill a number of people, despite the fact that he had no current intention in doing so. Suffice to say most of the concluding session consisted of me simply sitting back and watching the players argue their points in front of the very man whose life they held in their hands...
Mechanically, I'm not a big fan of the overload of demons and magic seen in the later SB releases. I think they have their place in the game, but I usually minimise them (i.e. in my Lost Heroes* campaign, the group encountered only one bad guy with a demon blade, and only one real demon). Everything else I run as written, although I often allow my players to allocate points to their stats and generally limit magic to one caster per group.
As for setting, I have a weak spot for Menii, although I've run a number of campaigns - both short and long - as well as numerous one-offs in other locations. Timewise I set all my games in the first year of Elric's reign, as noted in the core rulebook, and I usually relegate the powers of Pan Tang and Melnibone to the background (i.e. way above the interests of the characters). That said I have had one campaign, in which I was a player, that ended at the fall of the Dreaming City, which was excellent, as while our fates were never detailed, we were key in ensuring Elric returned with a vengence to his homeland.
Probably the most interesting aspect of all the games I've run, is that for the most part I still default to the ELRIC! ruleset, rather the 5th edition SB book. I don't know why this is... maybe because I own multiple copies of ELRIC! and only only one, rather mint copy of SB? I will add, that while I've played and run plenty of Stormbringer games over the last decade, I was late to the whole party - The only Moorcock I'd read before 2000 was the Kane of Mars series as a young teen. My hey-day was in the mid 2000s when I was running multiple games (oh and doing the layout for those couple of SB Monographs), and playing in that epic campaign I mentioned earlier. In recent years, with a move half way across the country, I've only had the briefest chances to run SB... much to my disappointment.
Well, I garbled on there for a while, but what I want to know is - how do you run Stormbringer? What rules? What changes? What adventures or campaigns? Hell, anything...
Marcus
* - One day I might write this up...


2Likes
LinkBack URL
About LinkBacks
Reply With Quote
