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Thread: IN SEARCH OF THE TROLLSLAYER - A Heroic-Level Adventure for Basic Roleplaying

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    Default IN SEARCH OF THE TROLLSLAYER - A Heroic-Level Adventure for Basic Roleplaying

    A Heroic-Level Adventure for Basic Roleplaying

    Three hundred years ago a brave human hero named Sir Tolwar was slain while leading an epic charge during the height of the Troll Wars. The body of the knight was never found but, because of his bravery, the tide of the war turned and Sir Tolwar became revered as a Saint. A brotherhood was formed that honored the knight, and they erected a shrine on the very site of the battlefield where Sir Tolwar was slain. They called themselves the Brotherhood of the Lance in reference to the weapon Sir Tolwar wielded on that fateful day — a golden spear called Kerok, the Trollslayer.

    Word of the shrine spread. Pilgrims thronged to this holy place, where to behold the spear of the saint could cure disease, heal the sick, or bestow courage for those going forth into battle. At first The Brotherhood accepted only donations for the upkeep of the shrine. But soon greed began to take root within their ranks. They began to charge great sums of money to look upon Kerok, causing those who truly needed the help of the saint to be turned away. The Brotherhood began to purchase farmland surrounding the shrine, demanding the serfs that worked it to pay exorbitant rents. As the years passed the Brotherhood of the Lance became nothing more than a cruel landlord.

    The greed and selfishness of the brotherhood angered the gods. They summoned a mighty cataclysm which shook the earth and flooded the Order’s holdings, creating the Dread Swamp. The monks themselves were transformed into hideous creatures haunting the catacombs of the shrine.

    Now the shrine is all but forgotten; a ruin rotting in the middle of the Dread Swamp. But legend has it that Kerok the Trollslayer, the lance of Sir Tolwar, remains hidden within the walls of the forgotten shrine, waiting to be claimed by any adventurer willing to retrieve it.

    IN SEARCH OF THE TROLLSLAYER is classic beer-and-pretzel dungeon-crawl filled with monsters, traps, and treasure! Your players will need to use their brawn as well as their wits to survive this dungeon. It is designed for 3-6 characters of Heroic Campaign power level. Other power levels may be used with some adjustment to encounters and obstacles. It is also suggested that the players create their characters using the total hit point option, as this will allow for a much more dynamic and exciting adventure. It is recommended that the party include at least one Wizard or Sorcerer, as there are several obstacles that will require their arcane skills to get past. This scenario is set in a dank and dismal swamp but could be placed in any campaign world with a few minor modifications.

    By Troy Wilhelmson. 48 pages.

    If you own In Search of the Trollslayer - A Heroic-Level Adventure for Basic Roleplaying, please consider helping your fellow members by writing a review.
    Last edited by Trifletraxor; August 26th, 2009 at 17:56.
    Ef plest master, this mighty fine grub!
    d100rules is coming... 116/420.

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    Default Troll Slayer just got a bump

    It looks like Chaosium is taking Trollslayer and moving it to a shelf book. This is the first time they've upgraded a book, right? Have they done this before?

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    Quote Originally Posted by Chaot View Post
    It looks like Chaosium is taking Trollslayer and moving it to a shelf book. This is the first time they've upgraded a book, right? Have they done this before?
    I think that was the plan all along - the monograph release format was solely as a means of getting early copies for Origins and Tentacles.

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    Quote Originally Posted by Chaot View Post
    It looks like Chaosium is taking Trollslayer and moving it to a shelf book. This is the first time they've upgraded a book, right? Have they done this before?
    I believe Jason's correct - Trollslayer was always intended as a full release IIRC: the monograph edition was simply to get hard copy available for the cons.

    Secrets of Morocco, for Call of Cthulhu is the first full release book that had previously been released as a monograph (Secrets of Kenya was originally proposed as a monograph but Chaosium chose to upgrade it to full release before publication if I remember correctly). Cthulhu Invictus will be the second monograph to be upgraded to a full commercial release.

    Cheers,

    Nick
    Last edited by NickMiddleton; August 8th, 2009 at 13:57.
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    64/420

    Outpost 19 SF Adventure for BRP

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    Default Should be available today...

    Chaosium Inc. should be getting a shipment of Hard copies (physical books) in today. Place orders now! Instead of a monograph it is a full book.:thumb::shocked:

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    Trif,

    You might want to see if you can snag the final cover and update the front page blurb!

    SDLeary

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    Newest pic added!

    Anyone played it? My buddy played it with Charlie at the Tentacles, and said it was great.

    SGL.
    Ef plest master, this mighty fine grub!
    d100rules is coming... 116/420.

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    I haven't played it, but I've read it and I think it would be a lot of fun. It hits the old-school highlights: good backstory that can be plopped into any campaign; a dungeon with a few surprises, and a good mix of combat, puzzles, and traps/obstacles.

    If I had a group, I'd run it. hwell:

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    New review added in the review section:

    In Search of the Trollslayer, written by Troy Wilhelmson, is the first full supplement for Basic Roleplaying published by Chaosium. The subtitle is A Heroic-Level Adventure for Basic Roleplaying, but an experienced group of normally designed characters will do well if you want to use your existing characters, or you can use the pregenerated characters in the back of the book. The scenario could easily be ported to any existing fantasy setting with little work needed, if you're not just playing it as a one-off. You should be able to complete it in one long or two short sessions.

    The text at the back of the book promises us a classic beer-and-pretzel dungeon-crawl filled with monsters, traps and treasures. And that it delivers! It's pretty straight-forward hack'n'slash. Each room in the dungeon is given a good description for you to read to the players, which I like. There's also several pieces of art depicting rooms, enemies or items which also is a big plus. Looks like a fun scenario to game through. A well made "classic" dungeon crawl, but a bit simple which lead to some subtraction in score.

    Final verdict - 4 beetles.

    SGL.
    Ef plest master, this mighty fine grub!
    d100rules is coming... 116/420.

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    It was nice to see this right on the front stand of my FLGS today. I really wanted to buy it but it was £10 for 48 pages. 48 pages of big text and lots of white spacing. I can't speak to the content but in the end, much though I'm glad to see some exposure, I wasn't willing to spend that much money on what looks like a pretty small piece of work. It also looked very dowdy right next to various shiny, new books.

    I'll have to check out the pdf price at Chaosium which is also a shame as I would like to be able to support the FLGS for making the effort to get it.

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